Two questions:
- Why are ":1" effects not applied with a round time of 1 (instead of 0)?
- Is it correct that effect (round) timers are not decreased when time changes happen to the general/calendar clock, but only when short/long rest is applied?
Two questions:
- Why are ":1" effects not applied with a round time of 1 (instead of 0)?
- Is it correct that effect (round) timers are not decreased when time changes happen to the general/calendar clock, but only when short/long rest is applied?
Because most conditions that have a value don't specifically last one round - the value is not a duration. Drained, Enfeebled, Sickened, Slowed to name but a few. The only one that reduces once a round is Frightened, and this is at the end of the turn, which FG doesn't currently support, but the next release will and Frightened is specifically coded in that release (v16).
Effects and their duration (in rounds only) are only tracked in the combat tracker. There is no integration between the generic calendar and the combat tracker.
For Frightened, will there be a way to override the default behavior? I ask because there are several effects in the game that say something like "your Frightened value cannot decrease below 1 as long as..."
Of course it is not and you are correct that mostly only Frightened has its value reduces every round. We currently handle this by manually fixing the duration and initiative values. I should have checked the other effects to see if their value corresponds to a duration like Frightened. Stunned is another contender that can have a clear duration. Drained could use some special rules like Frightened, because it very clearly ends after a long rest.
Thanks for the clarification. I will keep abusing the workaround via Clock Adjuster extension then.Quote:
Effects and their duration (in rounds only) are only tracked in the combat tracker. There is no integration between the generic calendar and the combat tracker.
Thanks for the pointer.
Actually Dirge of Doom is a bit more complex than that. Whereas the durarion is 1 round, the actual description of the spell is:
Just another one of those cases where a hard fast rule can be applied. But, yes, I see the need for frightened having a duration that would override the default of reducing the value by one at the end of the frightened creature's turn.Quote:
Originally Posted by Core Rules page 386
Yep, that's exactly what I'm going to do. :)
https://www.fantasygrounds.com/forum...chmentid=35615
Ahoi. Two more questions:
- Are there any plans to automate ammunition, like marking 1 ammo used when the corresponding damage is rolled?
- Are the Wounded and Dying effects/conditions used for any kind of automation yet? They don't seem to get applied when someone hits 0 HP and I don't know if applying the effect manually has any consequence other than information?!
Thanks in advance! ;)
It would be nice if links could be dropped on the "Notes" section of a character sheet. This way players can save links to reference content as char specific notes, like a reference to the Religion chapter of the CRB for divine chars.