Thank you again. I did add the Advanced Effects Extension, which added my coding after creating an effect called Frenzied Rage, but I still had to manually set it on or off as it was only dependent on being damaged first.
It's close.
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Thank you again. I did add the Advanced Effects Extension, which added my coding after creating an effect called Frenzied Rage, but I still had to manually set it on or off as it was only dependent on being damaged first.
It's close.
Ah, right I see what your question is now. No there isn't a way to trigger an effect being applied based on a condition such as taking an amount of damage. As you say you need to apply the effect manually.
hi,
Can anyone tell me if its possible to set up Great Weapon Fighting in Unity?
I've seen a lot of comments on the forum saying that we can use "reroll 2" but wont this continue to reroll 1's & 2's until we get a higher number?
For Great Weapon Fighting it needs to accept the reroll even if it is another 1 or 2
No, it will only reroll 1's and 2's once. See video three linked in the first post https://www.fantasygrounds.com/forum...112#post492112
Is there a guide on LIGHT: effect coding syntax anywhere?
OK, found it.... https://fantasygroundsunity.atlassia...aps+and+Tokens
Anyone know what the defaults are for candle, torch, lantern, etc.?
In the videos listed in the first post and here https://fantasygroundsunity.atlassia...aps+and+Tokens and here https://fantasygroundsunity.atlassia...Vision+on+Maps
Is there an explanation what exactly the runoff values for lights do?
The videos above on Add lights and token lights explains that.
I made a boat using the coastline assets. I'm trying to rotate it but can't seem rotate my boat without having all of my decoration fall off. This is odd as the flip tool seems to keep everything together.Attachment 47003 how do I prevent this?
I think if you put all the assets used for the boat in a folder then you can move everything at once.