Originally Posted by
SirBayard
Something I noticed when gaming last night, since PF2e rules on Critical Success is on a sliding scale, a Nat 20 on an attack roll isn't always a Critical Hit for double damage, but PF 2e ruleset still treats it as such. For example, last night someone decided to use their third attack (-10 MAP), and rolled a Nat 20. Their total result was a 16, and the monster's AC was a 19. By rolling a nat 20, they get 1 degree of success better, so instead of a miss, it's a hit(yay 20) but FG makes it an auto critical success and auto doubles damage on the next damage roll.
Not sure if its possible to really change that, I just had him roll damage untargeted then roll again a normal attack (since there's still the issue of rolling double dice instead of just doubling damage so couldn't just half it, and he had a deadly weapon so there were extra bonus die on there that I need to rework the effect on since I didn't realize DMG: xDx critical would double that bonus die as well, but that's my bad) Maybe there's already a way to turn a critical into a normal roll in FG under the modifiers section (I know there's a button making a normal roll to critical, and a button for halfing damage (but that doesn't work due to double dice not double roll), so not sure what a good solution is.