Try putting the 10-[Skill|a]+[Attribute|b] on the calc line (2nd line of a roll). And put the rollover 1d20 on the roll line (top line of a roll). I hope that makes sense.
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To expand a bit on what Hjorimir said, the rollunder will always compare to whatever is in the box the roll corresponds to so use the calc field for that box to create the target number.
Example 4 on the documentation shows a very similar case using rollunder.
Hi adzling
Hjorimir and wndrngdru are correct.
The Character sheet headings are editable - call them what you want. They are not Skills as such - they are all Rolls except for Weapons. Weapons pull their Roll info from equipment/items that are Roll enabled.
See here: https://diehard-gaming.com/xcore/#item-rolls
You can do one or both of the following:
1. Create a library of "Rolls" that are setup correctly
2. Create "template" characters and copy these each time for a new player
Doing both works really well.
See below for Rollover - it always rolls against the number value in that Roll and Line
If you put your target number calc in the calc field as Hjorimir suggests it should work for you.Code:Rollover
Rollover compares the dice result with the Value. If the result is equal or greater than the Value then a Success is reported in chat. Some examples include:
rollover 1d20
rollover [b]d10!
rollover [b]d10+[Intelligence|b]
thanks i just saw these replies
your all very helpful
I am setting up skills and attribute as Rolls.
i am making some great progress, nice work damned!
Question 1: Can I call LVL in a formula? For example I am setting up Skills to work as 20-[[Animal Handling|a]+[Charisma|b]], where a is the Skill Rank and b is Charisma Modifier, which seems to be working well.
I'd like to add LVL to this. Is it possible?
For example 20-[[Animal Handling|a]+[Charisma|b]+[LVL]]
Question 2: I seen to be having an issue with experience and levels. I have a Class set up with experience progression 0 Next 2000/1 Next 2000/2 Next 4000
When I try to type experience into the XP box nothing happens
When I drag a Class level from onto the sheet the level changes and experience flashes to 99 then sets back to 0.
Any idea what's going on?
thanks!
https://diehard-gaming.com/xcore/#race-and-class
These do not have any real automation in them - its not really possible to automate when so many game systems do things very differently.
This reports to chat so you can add things like "Increase Strength by 1 point (max 18)" or "Choose a new Basic Skill" or "Gain 1d8 hit points" or "You may recruit up to 3 Hirelings" etc.
See the get commands here: https://diehard-gaming.com/xcore/#rolls-cheatsheet
The 99 thing is a bug and I have just uploaded a fix. If you run the updater you should get version 1.64.
I would not use [square] brackets for grouping formulas - use (round) brackets. Square ones are used by the Formula references.
Im surprised they are not causing issues...
You might also find that Arrays using class levels might be useful to you.
thanks for all the tips damned and your quick update!!!!
Your intro to xcore video was very helpful, do you have any other xcore videos you would recommend?
I dont think I have done any more on XCore.
ok i ran the update you pushed and the "99" is no longer flashing on level up.
I am wondering:
1). can you remove a level after you have leveled up?
2). is there way to get the EXP window to show your current xp total or manually edit it / update it as you gain experience?
thanks@!