Hello, am I doing anything wrong? Don't know why the skill modifier boxes are all blacked out. Thanks for any help!
Attachment 46916
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Hello, am I doing anything wrong? Don't know why the skill modifier boxes are all blacked out. Thanks for any help!
Attachment 46916
Ah, thanks, haven't checked in Classic.
Ok, found the issue. Funny how certain behavior is ok in FGU and not in FGC. Won't be hotfixing this and will try to get more into the update. Don't want a lot of little updates.
In that case maybe we could limitate the skill list to the skills use for starship combat (we don't need disguise, medicine ans survival for example)
Alternatively, can you envisage n buttons/box (n being the number of nodes) which simply add the modifier to the next action when clicked ? The button then reset at the begining of the ship turn.
Once I find a better solution, it will be investigated and added. This is the best I can set up at this point.
It's just a minor quality of life point, i can live without.
I made some test with starship combat, everything seems to work as it should with shields and ablative armor.
Just a litte question : now in Starship combat tracker, NPC ships have an option to select an arc (an an arc must be selected to fire with weapons). I first suppose it concerned the selection of the targeted ship arc the gunner is aiming, but when i apply damages the system still ask be to select an arc on the targeted ship to apply damages. So what is this new arc selection used for ?
The system is certainly coming along and you are correct with it still using a pending for the damage. The firing arc is used for deflective shields to ensure you receive the bonuses when attacking the particular arc in this update. The unpredictable nature of tracking weapons still makes pending damage a necessity currently along with running out of time. The SOM update was quite large as it was and didn't want to include another couple months of waiting for the restructure of the damage system. Since I am watching over many other rulesets currently, I have to do things in waves to ensure each get my attention. My goal is to eventually have the firing arc take over and flow into the damage roll to make it easier on the DM. The foundation is there, just need more time with it to make it a reality.