Originally Posted by
GrizzledNoob
I just ran through a quick test and have to give you a nice round of applause. I can only imagine the time and hard work you have put in. It is very much appreciated.
I was able to add 2 characters and two NPCs to the combat tracker. I could pull them on to the map without issue. The GM having to choose the next actor up in the combat tracker is a minor inconvenience at most right now.
It was not a long test, but here are the two issues I ran into while running through things.
When I as the GM just added dice to the box and rolled them, this error came up: Script Error: [string "classes/desktop/diebox.lua"]:451: attempt to concatenate global 'msgidentity' (a nil value)
Any rolling I did from the character and NPC sheets worked just fine.
The other issues I ran into were related to applying damage.
The only way to apply damage seems to be directly to the sheet. I could not pull damage to the map token or to the record on the combat tracker. This was really the only rough issue as having to pull up each character and NPC separately every time applying damage can be hard to do when you have a map and combat tracker and other things already up on one screen.
Also, if I attempt to pull damage from the chat window to an NPC sheet that follows a Damage + Brawn formula, it pops up this error message: Script Error: [string "campaign/scripts/manager_char_genesys.lua"]:764: attempt to perform arithmetic on a nil value
After that error message comes up, no damage can be applied to anything until I restart Fantasy Grounds.
I can try to do some more testing later this week, but I was excited to see the new release and had to take an hour to run through it. Thank you very much and I love that it uses the standard combat tracker with the green background on friendlies and red on enemies. I even tested out using the size modifier for an enemy to make him size 2 and it worked great. Great release. Thank you.