FGU is oppressing me! :)
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Found two things in my recent play session with the Traveller 2e Ruleset in FGU that seem like they may be bugs and I didn't see reported anywhere yet.
1.) It seems to that free form modifier where you can enter any + or - DM works fine for players but as the Ref when I try to use it to apply to something that an NPC on the combat tracker is attempting it seems to ignore it all together. Attaching example to show what I mean...
Attachment 43536
The other +1, +2, +3 etc. modifiers work fine in this way. It's just the freeform one that seems to work differently.
2.) For the CSC the Tool Laser item is showing as 12kg which shows as negligible weight ( - kg)in the CSC. I'm assuming it was an accidental mistype putting in the Tech Level for the weight but wanted to call it off since it does throw off encumbrance if anyone's using that.
Hi chesire,
I just tried the modifier glitch. I used both the NPC sheet and the action from the Combat Tracker to duplicate your result but the manual Modifier box was working for me in that regard. Is there somewhere more specific I can check for you?
Confirmed on the Tool Laser weight. Should be '-'. I will update MBM with that one.
G-Rex
Hi Serg,
I'm sorry you are still getting issues. I know that the error dragging the Ability from the Players Reference has been addressed.
Zip up your campaign please and attach it here so I can have a look, and inside that have a readme document detailing how to create all the issues. This will allow us to address these for you.
The + is used when a Power has a damage roll associated to it, there is an error and it needs a better label. So I'll sort that.
Thanks,
MBM
Attachment 43601
I also noticed that using PSI power does not consume PSI
Hi Serg,
Thanks for doing this. @GregRex will get this all tested (as he's on the live branch - so free of my dev changes) and will create tickets for everything he finds.
I'll do my best to get these out with next weeks v1.2.2 that contains the CoreRPG updates.
I must be honest here and I don't play PSI in my games and so I'm led by others as to how they would like PSI to work, if you have some ideas please let us know in the features thread.
Thanks,
MBM