Have you shared that extension anywhere?
I’d be interested in seeing what you’ve done. It’s not just as simple as rolling the damage and doubling it - different damage types have to be handled as exceptions, some dice aren't doubled, etc..
Quick couple of things.
I watched the preview video to see if anything was added with the bestiary. From my testings in program.
- Abilities aren't automated like the video says (dragon's breath is an example where it doesn't automate DCs or damage) [about 15minutes into the video]
- Traits cannot be dragged onto NPCs like the video says (nothing happens, fresh or duplicated) [about 4 minutes into the video]
Not sure if this was miscommunication or if something was left out of the ruleset update that is coming soon, but figured it was worth mentioning in case you start receiving complaints from people who watched it :).
Unfortunately it was miscommunication and a misunderstanding of how traits work in PF2.
We are working on ability automation - the framework is now there in the ruleset (hence the change in ability format) and ShadeRaven and I are getting the automation that's possible together. It's a big task so will take a while...
Just realised I should have used this thread to capture issues with the Ruleset.
I made a thread on an issue a while ago, but it wasn't captured in the Google Docs sheet.
https://www.fantasygrounds.com/forum...s-Etc-in-Lists
tl;dr - the level numbers in the list of spells / NPCs / Feats / etc. almost impossible to read, as they are a white font on a white / light grey background.
https://www.fantasygrounds.com/forum...1&d=1587155557
Thanks.
FWIW, my players like doubling the number of dice - seeing the giant cloud of dice rain down in chat is part of the appeal for them. :)