Worked for me as well, tried them all with two weapon style and without, and in combat as well. I think you are good to go!
Badger1017
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Update 4.8: Added support to coexist with extension "Situational Awareness"
Situational awareness???
Hello @Celestian, I'm not sure whether you still maintain this extension but it seems like it breaks the 5E 'Finesse' property of the weapons. Finesse allows you to either use STR or DEX for attack and dmg rolls. FG uses the best of both stats but when enabling your extension this no longer works (STR is always used).
/Arghun
I'm going to check the extension version I have and double check whether I have other extensions loaded in my campaign.
Thanks for letting me know!
@Celestian,
I did notice while testing for Arghun's issue that with "PC: Adv. Effect Edit" off, players are still able to add/see and edit Advanced Effects on their player sheet on the abilities tab, however, it does turn off the see able effects on items, and the ability to edit or add effects on items.
Is this meant to be this way?
I am not seeing this either. Double check on the weapon property and ensure that the stat is set to Base for both attack and damage. there was a bug in previous versions of FG that auto-selected a stat when a weapon was added but it should be set to base since FG now auto calculates finesse.
https://imgur.com/eCEzCdt.jpg
I believe I was running an old version. I downloaded the latest from Github and it's all good now!
Sorry for the noise created.