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Sorry, I mis-understood. if you are using other sounds and (more importantly) other sound playing apps then they too need to be fed into teamspeak. There is an example of doing this using the vlc media player app on the wiki page "Using Teamspeak with Syrinscape" and, if you are using VB-Audio Cable there are also instruction on their website on how to use their mixer app (Voice Meeter) to do this as well.
As a side note, if you are going to start to pump multiple sound sources down teamspeak (using the DOE: Sound or not) then you've probably going to want to use Voice Meeter and/or Voice Meeter Banana (the big brother) to set things up so you only have to do the set up once. Its not too difficult, but it can get complex. As an example, I use Voice Meeter Banana to connect my Dolby 7.1 speaker system, my microphone, my Jabra Speaker/Mic, Syrinscape, VLC Media player, and my default windows sound settings, to teamspeak (3+ separate channels as required) and to skype and with the click of an onscreen button have sound coming from exactly where I want and going to exactly where I want - because I set thing up that way with all free software (free all except my syrinscape subscription). :)
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Hi!
I have a problem with chatsound and triggers. It looks like every time I load my campaign, the TRIGGER field trim extra spaces. This is a problem because when I want to play a sound attached to a chat message like: "Effect ['Hail of Thorns (C)'] [D:10] -> [to PLAYERNAME]" you can notice that between the effect text ['Hail of Thorns (C)'] and duration text [D:10] fantasy grounds generates 2 spaces and not 1.
If I restart my campaign the Trigger is changed again so I'm forced to update the trigger every time i restart the campaign.
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That's not FG nor the DOE: Sound Extension - that's the stuff around the URL-standard which strips out extra spaces. It'll do it for web addresses and anything else accessed via a URL in any application.
So sorry, nothing I can do.
I am playing around with better string recognition for a (possible) future version, but even then I don't think the "double space" issue will be resolved.
Mind you, if someone's got a solution (or if I'm wrong about the "space stripping") then I'd love to hear about it.
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So, the Trigger is stored as a URL-standard string?
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Sort of - its stored as a string and processed as a url-standard string - the the url processing is done via an internal FG-function (which I have no control over)
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Ok, thank you for the explanation :)
Could it be fixed by trimming all the double spaces when "DOE: Sound" receive the chat message? Does it makes sense? Or is it too limited as possible solution?
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Its one of the things I'm looking into :)
Don't worry, I'm trying lots of things to make the whole system work better - it just takes time
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I can imagine :), I think you already did a great job with all your extensions!
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Just an update / FYI :
I've just been (re-)informed by Ben over at Syrinscape that their standard license allows up to three devices to use the same license key at the same time. So if people wanted to use the DOE: Sound option where each player has a copy of Syrinscape locally then you only need a minimum of one Syrinscape License/Subscription for every three people.
Of course, if we want to do the right thing by Ben then it would be nice for each of us to have our own Syrinscape Licence/Subscription, but for those who want to "try before they buy" or if you really can't afford the price of 2-3 coffees a month then at least this will help somewhat
Cheers
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I am not 100% sure how to parse that last post. I have the program and bought a bunch of the soundscapes (I really do not like saas). It is on my machine and hooked to teamspeak by the virtual cable.
What use would trigger the need for additional licenses? Listening on teamspeak? Triggering sounds through the extension to play on my machine?