Hi Hjorimir I need a copy of the DB while it has CT entries with long effects lists please.
Printable View
Hi Hjorimir I need a copy of the DB while it has CT entries with long effects lists please.
worked it out
To the best of my knowledge there is no getActor references in the XCore code.
What version are you running?
What extensions are you running?
Can you share your db.xml and the steps to reproduce?
thanks i just reloaded fgu and its working now
first time loading the xcore ruleset and watching the get started video, its really easy and awesome work
sorry while i have you here where can i go to learn about setting up skills in xcore?
ideally a place where I can list all the skills with text description that players can then drag to their sheet?
bonus question: the getting started video only shows one line per value but xcore now has two lines ("roll" and "calc").
Where can i go to find details on this?
thanks~!
I try and keep this reference up to date:
https://diehard-gaming.com/xcore/
To share skills to your players the best way is to create a development campaign where you enter your data.
export all the data a player might need access to a player module and share that in your campaign and have the players load it - then they will see all that data correctly
the second line is a calculation line - if you put [a]+6 or [getn1]*[a] etc in here it will set that lines value to the calculated value
thank you the resource you linked to is great but i see no mention of skills
is there a place in the right hand sidebar where I can enter all skills and then have the players drag onto their character sheet
or
should i setup the character classes with all skills and then when the PCs choose a character class they get access to all the skills?
thanks!
You'll want to set them up as rolls in the Rolls library. XCore--like MoreCore before it--doesn't really have "skills" in the traditional sense. Everything is set up as a roll.
Just make sure your references are set up correctly within the character sheet so that when your players drag/drop them on their skills panel they will work as intended.
thank you this got me looking in the right place
I also have a question about how to setup a particular skill roll mechanic.
How can I add LVL as a modifier to something (in this instance a "Roll").