The following works as intended.
I'm not sure what else you have tried.Code:Phantasmal Killer; SAVEE: [SDC] INT (R); SAVEDMG: 4d10 psychic
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Good Day rhagelstrom :)
Thanks! I am positive I tried the SAVEDMG but apparently not. :confused: Once I input it as you showed it worked perfectly. :)
Is there any way to remove an effect automatically when the actor is healed?
It looks like it works for damage: DMGRT - REMOVE effect when the Actor takes damage.
Some new MCDM Flee Mortals Monsters apply a debuff on hit that is removed if the target takes any healing.
If this is something that gets developed, there might be use cases for not just any healing but healing of a specified amount, magical, etc.
Love this extension!
Thanks!!
I feel like I'm just missing something obvious, but is there a way to affect the change state cycler just from text of an effect in the combat tracker?
I want something like this to drag onto the target, with the SDS to have the effect removed at the start of the turn of the source:
"Chill touch (cantrip) [R] [RNG: 120] [S] [ATK: +5] [DMG: 2d8 necrotic] [EFF: Can't regain hit points; SDS]"
Thanks much!
Thanks so much! This is perfect for adding effects like this to NPC records with "Chat Effects & NPC Variables" extension, or directly in the combat tracker on the fly.
Version Update: 5.20
Feature: Conditional operator HP - True if the actor has hit points that are greater/less than the operation.
Fixed: ATKCADD missing from documentation.
Conditional operators support both >=,<= and =<,=>.
I'm trying to translate this into an effect in an NPC stat block (thanks to "Chat Effects & NPC Variables" extension)... I can get everything to work except removing the effect upon first use. Any suggestions?
"On a failure, the creature has disadvantage on the next attack roll or ability check it makes until the end of its next turn."
[EFFECT] DISATK; DISCHK; (S:RE)
Thanks much!