Is "can't be petal-charmed" an effect in your custom effects list? If so, I'd check to see if removing the ' or just change can't to can not. I don't recall if ' is allowed or not
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Version Update: 5.18
Fixed: Unicode not being stripped from effects when added to CT
Fixed: Migrate Effects dialog for under the hood changes
No, it’s not a defined custom effect. But can’t any word or phrase be dropped as an unparsed effect? I tried other phrases without an apostrophe so I don’t think that’s it.
I know I’ve dropped custom effects that were just reminders of various kinds like “ mirror image 6/8/11 to miss” or “ speed -10”, and they show up on the CT.
The Hex spell does this, in fact. You give the target just the word Hex, which is not a defined custom effect, then drop a “IFT: CUSTOM [Hex]; DMG: 1d6” on the caster. and with two warlocks in the party I’ve edited that on the fly to be “Alfgar’s Hex” and “Lisbet’s Hex”. And now that I think of it, those had apostrophes.
Ok, thanks! Do you know whether custom effects can be included in an exported module? If so that will solve my problem.
Version Update: 5.19
Fixed: New custom effects not detected by BCE/G
I also made a video explaining the change state cycler which is on my youtube.
https://www.youtube.com/watch?v=7Xcr6Ei-qY4
Good Day All :)
I am trying to set up a Favored Foe effect and cannot seem to figure it out. It allows a Ranger to "Mark" a foe to allow an additional 1d4 damage on the first hit in a turn. I am able to set it similar to Hunters Mark using the IFT CUSTOM set up but I can get it to turn off after the damage was rolled, but I am failing to figure out how to get it to turn back on for the players next turn.
Thanks for any assistance :)
Never Mind, I finally figured it out!
Favored Foe; IFT: CUSTOM (Favored Foe); DMG: 1d4;(C)
with Expend = "Disable when used" (Somehow I kept missing this option!)
And CS + "Activate start of Turn"
You made it so simple I overlooked it! Thanks! :)
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Good Day All :)
I have been trying to figure out how to set this for Phantasmal Killer. It allows a save at the end of the targets turn or suffer 4d10 psychic damage. I can get the save so it removes it if successful but if I try to add damage it rolls the save and the damage together.
I have the first part as:
Phantasmal Killer; SAVEE: [SDC] INT (R);
Which works perfectly, but any combination I try for the damage either does not roll or just rolls along with the save.
Any ideas? Thanks :)