Questions and a couple bugs
Question 1, what is calculating/displaying the value in the column that the red arrow is pointing to
Question 2, are all the dice on the total supposed to be red?
Bugs: Can't read the total column,
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Questions and a couple bugs
Question 1, what is calculating/displaying the value in the column that the red arrow is pointing to
Question 2, are all the dice on the total supposed to be red?
Bugs: Can't read the total column,
Something weird is happening with my characters skill ranks. Since the push to LIVE I switched back to it but now all of my characters get their INT bonus twice per level to their total skill ranks number.
I haven't found a good way to fix this (editing the xml doesn't seem to work).
Characters that are created after the update don't have this issue.
PC and NPC sheets don't remember the caster type they are set to.
All the values are saved correctly but you have to change the caster type on every load.
Red arrow is the stat modifier. Red boxes are untrained skills.
I'm not seeing that on my end. I would check to see if it might be another theme taking over.
Attachment 46906
Yeah, I struck my question when I realized what that column was. And yes, Red Boxes are untrained skills. I was asking about the dice being all red for EVERY skill, trained and untrained. And the trained skills TOTAL not being able to see the value was the bug
Carrying capacity doesn't factor in STR mod.
The PS displays Abilitiy scores without mod but Ability score modifiers with.
Please elaborate. I'm seeing ability scores and their modifiers.
Attachment 46908
A Full Attack doesn't count as 1 action but rather as two for the purpose of effect expiration.
This causes an issue since there isn't any effect coding that allows for an effect to be applied to both attacks of a full attack and expiring afterwards.
A character might have 14 in STR and then another 2 in the mod field for STR, bringing the total up to 16.
PS and also carrying capacity (in the case of STR) don't include these mod bonuses.
The Ability Score Modifiers are displayed correctly in the PS; so +2 for 14 STR and +3 for 14 STR with a 2 mod.