That looks perfect for my use. Mostly for alchemy / spells that provide temp HP each round. Thanks
Xargun
Printable View
When we were readying for a new campaign I noticed that the movement are not correctly displayed when it is an actors turn. And as for as i know, this is mostly for characters, not NPC's.
This is freshly made characters, And Remastered.
Link to picture
I hadn't noticed this in my regular games. However, when I loaded up a test campaign it at first failed, then I added one line of debug code to the ruleset and it started working. Reverting that debug code still had it working.
The code that would have to fail to product 0 speed is core FG functionality, so it's concerning that this could happen. If you still have the issue can you please collect the logs immediately after the issue and post them here.
https://www.fantasygrounds.com/forum...chmentid=66145
Well, it didn't go away.
The Logs.
Thanks for the logs. EDIT: I'd recommend turning global debug off when you're playing the game as the additional debugging being written to the console.log file will slow down your game.
I see the issue - the Main tab uses speed.final to record the speed data, whereas the start turn message code uses speed.total - which is only calculated when the Combat tab is opened at least once. As a work around to fix this issue in your campaign, open the Combat tab on each PC sheet once to populate the database with speed.total. I'll adjust the code in the ruleset to just use just speed.total.
This should be fixed with the latest update: https://www.fantasygrounds.com/forum...nuary-6th-2026
Thanks for reporting the issue and providing extra details.
Hi there,
I've just clicked on this button, and it has taken me to a Google Doc instead of the wiki, which at the top talks about the functionality being in Release 19 Test. However I am on no test channel, and it says PF2 Release 20c in the chat.
I am assuming this isn't still intended, as the Google Doc is dated April 2023?
Thanks.
Attachment 66245
I've also spotted that cantrips in the Prepared Caster class can be prepared (needlessly) multiple times.
It's been a number of years since my friends and I have played Pathfinder, but were they not once upon a time correctly only able to be prepared once per spell in the FG ruleset? Has there been some addition to PF2E where it becomes necessary to prepare a cantrip multiple times?
Thanks.