Any chance we could expand this functionality to damagen1 rolls? There are powers in Marvel that need it.
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I know I said I just did it to the damage roll but I did actually end up doing it to all 4 of the rolls.
Please test and let me know.
So, I duplicated a power and changed the damagen1 roll to a damage roll. Holding SHIFT for both as I made the roll yields
Damage Roll, works as the damage was doubled (8 damage was doubled to 16 and added as Wound)
Damagen1 Roll, applies flat damage to N1, but isn't doubled as desired. (8 points deducted from the target's N1 field - starting at 60 points of 'Focus' - but it should have had been 16)
Please see the attached image.
Hello, after spending a long time trying to find the right configuration (I know it's something very simple for you, but for me it was a challenge :D ), I managed to configure the attribute and skill tests.
I used the following string for the attribute test:
[a]d6s[6],
For the skill test:
[a]d6s[6]+[ATTRIBUTE|a]d6s[6],
Now, what do you think?
The next challenge will be to configure a stress system that works within this :D ...
Here's a print of how I did it:
Attachment 61781
Hello all
I'm preparing to dive into this madness that is ruleset creation. Gonna be honest, last time I tried any kind of codey stuff was with BASICA. Anyways, I'm looking at trying to automate the Villains and Vigilantes hit matrix (see attached image) and am wondering if somebody else has not already had a go at it. I did a forum search for "Villains" and came up empty but figured I would ask as well.
Attachment 61783
Another step taken, now, after much trial and error, I have configured the first part involving the stress test of skills and attributes.
I used the following string:
[a]d6s[6]+[ATTRIBUTE|a]d6s[6]+[STRESS|a]r6s[6]
here is a print
PS.: My character sheet is in Portuguese, but you can understand it hehe :)
Attachment 61786