Actually not sure what's wrong now....after reading Silent's reply. Need to research it better. Sorry.
Sometimes SR's replies can be a little misleading if you not understanding the context.
SR is simply saying this EXT has nothing to do with those other MODs. However, this EXT DOES provide WILD SHAPE functionality.
It also (as I use both of those mods) works with those mods.
So if you want some more help on them, feel free to post here, private message me, or hit me up on discord, more than happy to help. I just need some more info on what exactly is going on that is missing, as I'm not fully understanding it.
No...it's all good. The problem was me. I had actually bought several extensions from DM's Guild that worked with and was based on SR's stuff. But had forgotten that I needed to go thru a separate procedure to get them to work with FGU....so was shocked when the update to a fresh install of FGU didn't just automatically install these as well.
That's my brain fart!! Thank you for the offer tho. Everything is working great now!!✌
V1.53 - Bug - FGU underlying execution somehow shifted so that my end turn override didn't get applied anymore. Fixed.
I picked this extension up earlier and noticed it does not have seem to have support for the Moon Druids 10th level feature: Elemental Wild Shape. This feature allows the Moon Druid to change into an Air, Earth, Fire or Water Elemental if they spend two uses of Wild Shape. My work around was to make a copy of the elementals and change their type to beast.
Per documents this is supported. Unless you didn't read them and just did nothing to set the Elemental Wild Shape in abilities for Moon Druids as you normally do for a PC/NPC sheet, and just exepected it to "work" without anything but level 10 druid achieved. FGU does not work that way - and this extension works the way FGU data is supposed to be configured. In this case, the druid class under moon druid would have an elemental wild shape link your supposed to set in the abilities tab (PC) or main page (NPC) sheets.
You can research the description yourself in the .txt file listed on front page though it is listed in the forum discussions here at some point also.
I took a look at this in another campaign with the imported the druid PC and while it says the Drop down says "Wild Shape" it will take the Air, Earth, Fire and Water elementals. I thought I might have a conflict with another extension but it seems to work fine after I added them back. The party that had the original problem is in the middle of a fight and the Druid is in Elemental Shape with a lot of damage so I didn't want to mess with it until they finish a long rest.
I just picked up Scried Raven's "5E - Floating Character Sheet Tabs", and noticed it removes the Polymporph area from the Actions tab (5E, above Weapons). Not sure which ext would be easier to adjust, so posting this in both threads.
Tested on a clean 5E table w/ only these two exts active.