Malevolence, Xarwin Manor Ground Floor, Room B11
The curtain at the back of the room is a solid wall instead of something the PCs can open or move through.
Printable View
Malevolence, Xarwin Manor Ground Floor, Room B11
The curtain at the back of the room is a solid wall instead of something the PCs can open or move through.
Yeah, that map confused me. I'm used to stairs going to a dungeon or up to another floor. With the doors on the other side, it didn't dawn on me that it was just a short set of stairs to the next room.
I fixed this and marked it as a hotfix so it should be in the LIVE system within a day or two.
Those stairs confused the heck out of me too, so I don't blame you - took me a couple looks to realize it's just to match the raised steps of the dias. Good attention to detail Paizo, but confusing!
Malevolence
Room C9
Anitoli Nostraema Ability Aura of Sobs
The SUCCESS/CRITICAL SUCCESS automation is missing the duration of 1 hour
In The Abomination Vaults: Ruins of Gaunlight, The description of D19. The Forever Stairs states: "The outside doors to areas D13 and D14 are always present, but the alcove and door to area D20 are concealed by an illusory wall created by a 5th-level illusory object spell".
However, on the map, the door has been made secret, and the alcove is not hidden. I believe there should be an illusory wall hiding the alcove, and the door should be a normal door.
Before:
https://www.fantasygrounds.com/forum...1&d=1636187440
After
https://www.fantasygrounds.com/forum...1&d=1636187448
Thanks, spoon! I'll take a look at it this weekend. :)
Malevolence
C17 - Dining Room
In the encounter the +7/+10 to attack are not added to the roll for any of the opponents
Attachment 49870
Malevolence
All floors: locked and stuck doors missing the locked condition
All doors affected marked in red on the images
Attachment 49871
Attachment 49872
Attachment 49873
Attachment 49874
Thanks for the reports (this and the above one about the Grioth attacks). Unfortunately Paizo often puts in semicolons instead of commas for the attack line and that causes the automation not to work correctly. I didn't catch that difference earlier. The doors... well I don't read the adventures thouroughly and often look for "locked" keywords. I might have been sleeping on the job for this one to have missed so many.
In any case, the issues for this and the previous bug report are fixed and I checked them in as a hotfix so they should be in the LIVE environment within the next day or two.
Thanks,
Danny