That is my understanding as well. The only possible thing to look out for is the use of any names or locations. For those, you would need to abbreviate or get permission from Paizo to use the names.
I just recently purchased Fantasy Grounds and was wondering what the progress currently is for the Pathfinder support in Fantasy Grounds?
I ask because I experimented with creating my son's character in the PFRPG ruleset versus the 5e ruleset and doing so in the 5e ruleset auto-generated a good bit of the "gruntwork" of character creation while PFRPG had me add languages, proficiencies, abilities, etc. by hand. It appears this "polish" with the automation extends to other facets of Fantasy Grounds as well with regard to 5e vs PFRPG.
As a follow-up question, is there anything I can do to help expedite any automation with the PFRPG ruleset? I'm a Dev and System Architect myself, so I know a thing or two about code ;-)
The most recent version (3.3.0) has improved some of this automation for PFRPG in preparation for the release of the licensed Paizo modules. We can now drag and drop the race and class onto the character sheet, which will auto-populate race and class abilities. While not as polished as 5E, it will be an improvement over what we've had, to date. What we currently lack are the licensed Paizo modules to go with the function. We're currently operating with MODs that were designed with the knowledge that drag and drop didn't exist for PFRPG and so much of what is there isn't a record that can be dragged and dropped.
I still use PC-Gen for character creation (export as XML, import XML into FG).
Oh man, this is getting down to the wire, I hope it comes out real soon.
I start running a Kingmaker game on June 3rd. If this isn't going to be out by then I need to start building maps right now. If it will be out by then I am good.
I felt that way with two separate groups I'm running through Rise of the Runelords. I started those in February!
I second the recommendation of PCGen, I can't realistically see Pathfinder getting to the level of class automation that 5e has because of all the options that are available. Although this may change with 5e as more 3rd party publishers are producing more 5e material.
And welcome to the forums and FG community!
We have a bunch of content all ready for release. We are just waiting for a few things to get worked out on the Paizo site first so that we can get cleared to launch.
swbuza:
Aye, I saw the release notes which is how I ended up checking the forums for more information about where it was at.
You said that when you drop Race and Class into the character sheet for PFRPG that it is auto-populating the race and class abilities, but when I dragged Half-Orc and Barbarian onto my son's character sheet and looked at the Abilities tab it was still blank in all four spaces (Feats, Class Abilities, Proficiency, and Racial Traits). Did you mean skills since I do see those are getting checked as Class Skills where appropriate? or is there something I'm missing? or is there a difference between the functionality for Standard and Ultimate with regard to PFRPG automation? I currently have Standard and am running Version 3.3.0.
I've played around with the community modules for PFRPG that I found on the forums, but haven't had any better luck with them. Though I only just tried them out last night.
Thanks for the recommendation. I'll take a look at PCGen.
Nylanfs:
Thank you :-)
ddavison:
Awesome! Thanks for the update!
None of the community modules have the newer data paths, that's part of the problem. The SRD modules (I think) have a couple of the new ones, but they're withholding all of them until the official content is out in the wild. Once that happens, if the community modules are updated to support the new data paths, they will work with the new drag/drop functions. Otherwise, not.
The issue isn't function -- it totally works. The issue is that the current SRD modules don't have the data stored in the right locations in the XML and some of it is not tagged with the correct data classification. Those functions are new, the modules are old. Once the stuff Doug is talking about is released, the data modules will be formatted correctly to work with the new functions of 3.3.0.
You can manually create this data right now if you want to take the time to do it. You can create a race and a class and fill out all the appropriate fields and racial/class abilities. And then you can create a character and drag/drop the race and class and it will all work. We just don't have all the data in the right format to take advantage of the function. Until it is released.
EDIT: Here's an example of it working. I'm not using the standard PFRPG data modules. I entered the classes and races myself. It works once the data is correctly formatted.
https://youtu.be/DX5h5knfVI0