Just pushed an update that I believe should address these errors. Please run a new Check for Updates.
Regards,
JPG
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Just pushed an update that I believe should address these errors. Please run a new Check for Updates.
Regards,
JPG
June 4th update has cause a short to apply as a long rest. Resetting all spell slots, RP, and SP.
I'm currently in game, I'll re-test tomorrow.
Just pushed a hot fix to address. Please run a new Check for Updates on the GM machine.
Regards,
JPG
Script error when adding Class to new character sheet
Attachment 67831
Which character class was added? I see why the error would occur; but it was specifically ignored by original developer. So, I want to make sure what I'm trying to fix.
Regards,
JPG
I get a script error with several classes that I've tried that come from different sources, Core book, Character Operations manual, and Enhanced.
I can recreate this on all three of my campaigns.
I think that log image was Witchwarper
Just pushed a hot fix that I believe should address this. Please run a new Check for Updates to get the latest changes.
Regards,
JPG
No, it turned out to be a general script function that wasn't behaving relative to retrieving skill nodes. When I added encumbrance penalties, I rebuilt it, and there was a bug.
Regards,
JPG
Issue #1: Getting consistent errors when clicking on the "Gear" tab of companions (see below) ...
and boxes for "encumbrance.maxstatpenalty" and "encumbrance.checkpenalty" over-layed on top of the Gear list.
testing: I confirmed this in a new SFRPG campaign (1e) with no extensions.
To recreate:Code:[6/16/2026 6:17:06 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (companionsheet.id-00003.level)
[6/16/2026 6:17:52 PM] [ERROR] window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
[6/16/2026 6:17:52 PM] [ERROR] window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
[6/16/2026 6:17:52 PM] [ERROR] window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
[6/16/2026 6:17:52 PM] [ERROR] window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
[6/16/2026 6:17:52 PM] [ERROR] window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
[6/16/2026 6:17:52 PM] [ERROR] window: Control (maxstatbonus) anchoring to an uncalculated control (usemaxstatbonus) in windowclass (companionsheet_inventory)
1. create a companion creature
2. goto the GEAR tab
Issue #2:
Also, the Special Abilities list ... doesnt allow deletion. Clicking "Edit List" doesn't put the list in edit mode ... so a user cannot delete entries.
To recreate:
1. create a companion creature
2. click "Add Item" under Special abilities
3. click "Edit List"
Issue #3:
No longer able to build vehicles. Dropping the first graft onto the vehicle sheet results in errors, which prevent any further changes.
(Confirmed with no extensions using Starfinder 1e ruleset and a new campaign)
Errors:
To recreate:Code:[6/16/2026 9:26:37 PM] [ERROR] Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
[6/16/2026 9:26:37 PM] [ERROR] Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
[6/16/2026 9:26:37 PM] [ERROR] Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
[6/16/2026 9:26:56 PM] [ERROR] Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
[6/16/2026 9:26:56 PM] [ERROR] Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
[6/16/2026 9:26:56 PM] [ERROR] Handler error: [string "SFRPG:campaign/scripts/charvehicle_main.lua"]:104: attempt to index global 'typegraftlink' (a nil value)
1. open an existing character
2. go to their Gear / Vehicles tab
3. unlock the character sheet (makes the buttons visible)
4. add a new vehicle
5. drop any GRAFT onto it (size, origin, type or special grafts)
Net effect:
unable to create or modify vehicles. :(
How do it work before?
It used to create a link to the related graft.
We're just maintaining the ruleset after the original developer left; but I've cleaned up all the items you reported. Please run a new Check for Updates.
Regards,
JPG
Short rest is broke again...
thanks
What is not working for Short Rest?
Thanks,
JPG
Sorry, as before it's resetting everything as if clicking a long rest
I'm not seeing this with spell slots. The spells used are not resetting on a Short Rest. (see attached)
Perhaps you're doing something different than I am? Can you walk me through exactly how to see what you are seeing, starting from a blank character?
Regards,
JPG
my game must have missed an update, as I had to restart and there was more updates. I just checked again, and now it's working.
We were in-game so sorry for the delay in response and not fully testing.
Sorry for an confusion.
No worries; was just concerned that there was an unusual case I still needed to look at.
Regards,
JPG
hello,
since last update
Attachment 67993
when i use actions an d try any roll
and
Attachment 67994
this one sometimes
can you help me ?
:)
sorry :)
the first time i use actions tab and when i roll any cast actionAttachment 68005
today i found this, when i create a new cast
Attachment 68017