Awesome @Johniba. Are the Classic files in Google drive updated?
Printable View
Awesome @Johniba. Are the Classic files in Google drive updated?
NEW RELEASE!
Version 2021-09-22
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- (Star Wars) Party Sheet -> Main: added Obligation/Duty/Morality totals to character stats list.
- (Star Wars) Party Sheet -> GM Rolls: fixed an issue where the Obligation or Duty rolls would not update correctly.
Please notice that listed totals for Obligation, Duty, Morality on this list will not auto update on purpose. GMs should always hit "rebuild" to update the whole list and dice roll values.
- Special Abilities database: changed internal name of description field from "text" to "description", to match other databases.
(If you entered any descriptions to special abilities you will have to edit them again... sorry for the trouble)
- Character Sheet -> Notes: changed the field internally from "notes" to "description", to make it consistent with other records.
(If any character had info in the notes field, they will need to be re-added. If anyone really need to recover info from the old field let me know, and I can create a way to restore)
Improvements:
- Help window for entering special symbols in text:
Most text fields in both rulesets accept special code that when entered, will be replaced with dice symbols and dice symbol results
Since it is hard to remember those, whenever you right-click a text box, you can now click an option to display a useful help window.
This window will show a list of all special code you can enter in text boxes.
- PC/NPC Sheet -> Action -> Power:
When adding a new power, it will also automatically add an Action to that power (you can still add more actions, or even remove them)
Typing a skill in the action for the skill roll will auto-fill/suggest the skill name.
- Description Backup / Restore:
This is a NEW FEATURE.
Backup all descriptions you have edited in any of the downloaded libraries, and easly restore them into any of your campaigns.
Please check the tutorial video for more details on how to use this new feature.
- Export Utility: When exporting your data into a library module, you can choose if you want do also export all records with or without text from description fields
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Download Genesys ruleset even if you are playing Star Wars
Always remember to download BOTH rulesets if you intend to use Star Wars
https://www.youtube.com/watch?v=joXMp_LUvdc
@Johniba I've been bugging about the black text primarily in the story tab for the futuristic theme that doesnt show up well. Looks like the problem I am having is a bad interaction with the author program, NOT anything that your framework is doing. Sorry for the confusion! There are still the places on the character sheet and the vehicles tab where the text is difficult to read but the story one is ALL author. Thanks again!
Age of Rebellion Libraries
- Added Desperate Allies source book to the Libraries.
Hey Xarax,
I am glad to say I found the issues and fixed them!
On the next release, hopefuly near the weekend, you will be able to test this.
I have fixed all issues I could see with fonts that were dark, now they will just be the default color for whatever Theme you use.
I still have one issue though: some of the vertical tabs I created (for example vehicle tab) I need to remake them because they look terrible if not completely unreadable in some themes.
The main challenge is that they are actually images instead of text, but I am sure I can make them better (maybe ready for the weekend)
Hey Sevrick
Later let me know if the new export without descriptions is working fine for you ok?
Just as an extra precaution: make a copy of your whole campaign folder, just in case ok? I do not expect any hard crashes, and just like i explain in the video, there are steps in case it crashes, but we never know
This code for the export/restore of the descriptions executes over all records in the campaign, and although i did a lot of test, we never know, it is better to be safe
NEW RELEASE!
Version 2021-09-23
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Small fixes in several text boxes, to make them compatible with other FFG Themes (like FG Dark, FG Futuristic and many others)
Hopefully the rulesets are now compatible with most if not all Themes designed for CoreRPG or DND5
P.S.: Some vertical tabs still display text in a blurred tone, I will fix this in a later release.
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Download Genesys ruleset even if you are playing Star Wars
Always remember to download BOTH rulesets if you intend to use Star Wars
So this week I will be working on updating the Actions (weapons, powers) rolls, to allow adding any amount of any type of die, as extras to the roll
I will also finally activate vehicle sharing
After that, I will focus all my attention on the Specialization Trees and Talents!
Checking this over, it seems like the check boxes and rank pips are still not right set to a specific font color, on the Abilities tab the ranked number talents boxes are still set to a specific font color (though this is low priority since you are about to change the whole way talents is done), and the notes tab experience boxes are still set to a specific font color.
checkboxes and rank pips are a bit tricky... as they are images.
I will see if I can find out the exact name they are used in other themes, and rename mine... maybe that will allow themes to fix them.
Now, ranked number talent boxes... are you on star wars or genesys? did you download both?
It is a bit strange, it shows ok here.
Hope it's an easy fix.
I am using the genesys ruleset for classic. Haven't checked the unity version yet as I am not running my game on that platform.
Attachment 49255
Attachment 49256
Loving the new features it's a real elegant solution to import/exporting. I am still doing some testing but so far everything is working.
Also I am wondering if it is possible to import and export images that are in the description. I understand if it is too complicated but Author has a feature where you can add images to your campaign then link them to story entries. The impressive thing is you can export the module while unchecking Images and story and checking Reference Manual. When you open the exported module the image and story entry are no longer in the database but stored in the reference manual. Not sure how he did this.
This is purely a brain storm. Don't feel in any way obligated to make this happen.
All said and done just looking for away to add images to Items with out having the image database cluttered.
Edit:
- Also Careers have no scroll bar.
- Can I assume that summery in the talents section refers to what it says in the actual tree apposed to the full description? So it will retroactively be applied when trees are implemented? Because they aren't backed up when you export talents.
- Also the summary box doesn't allow you to bold text.
- Attachments don't backup: Use with, Base Modifiers, or Modification Options.
This looks like a really nice idea, and yeah I will check how to export images too.
Also:
- I will fix the careers with a scrollbar
- Looking at the summary field, yeah i didnt remember why I created it, but for sure it is for the text box description in Talent Trees.
Also this field is internally just a text box and does not support formatting...
So here is an idea, let me know what you think:
I can make summary into a full formatted text field (it will allow bold etca), and also put it in backup/restore
So for now, do not input any info in summary, until I change it into formatted, text...
For attachments, I will put those fields in the backup too :)
Please add a way to restore the notes on the character sheets.
I lost hundreds of lines of descriptions due to the update, and that really damn sucks.
EDIT 1: The new update is unusable for me, because ALL descriptions of EVERYTHING is gone.
That's just outright terrible. All my custom-made special abilities had their descriptions wiped. All of my NPCs had their notes wiped. The data is still there, just isn't grabbed and displayed on the sheet because of the internal change.
EDIT 2: Nevermind that. Just please change the variables back. Why would you change them in the first place? Just to be uniform? But why?
You just do not change variables like that when people are already using the software. You just outright "deleted" any and all notes written on special abilities, PCs, NPCs, etc.
I don't know what has happened but to be on the safe side I would suggest backing up your Campaign folder before you open it with the update installed. If you can do that. It might be possible for Johniba to upload a previous version to download. So that the information maybe saved in a text document or somthing outside of FG.
If you havent downloaded the update I would still backup just incase.
I know this doesn't help the rest of you. I am not sure if Johniba has a method of retrieving lost notes or not.
For now I am posting this as a preventative measure just incase some of you read this before. I am not involved with the code so Johnina will have a more accurate picture.
All Genesys Libraries
- Corrected stats that appeared in the descriptions.
So I was going to update the Star Wars Libraries and I noticed that when I try to export it by not checking the Descriptions check box next to Player module, it still exports the descriptions I have made.
I think I found the issue in the code that removed descriptions, Sevrick.
I think i fixed it, and I am almost done with improving it to handle the talent summary, and the other attachment fields.
This code with backup/restore/export is quite complex, and although i am being careful, please make a manual backup of your campaign directory just in case, ok?
I will probaly release the next version today, with all the fixes involving this
Hi DraaGulFireclaw.
I will release a new version today, and will make sure to include code that will restore those notes.
Also, since you have a lot of information added like you said, please make a backup copy of you campaign folder before using the backup and restore, and before using the next update I will upload today, that will upgrade/fix those fields
I think this is a part of the ruleset that if bugged, can cause issues of data loss. I am working hard not to have data loss, but it is a safety measure.
NEW RELEASE!
Version 2021-09-25
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Database Description fields:
Since a few releases back (September 12 and later) I have updated several description fields.
These changes were in order to speed up the code that backs-up and restores descriptions.
That unfortunately affected users that had entered data in those fields, making them unavailable.
This release addresses that.
When opening the campaign, the ruleset will scan through the database, updating the description field in the following tables, bringing back values entered in the previous versions of those description fields:
The databases are: PC, NPC, species_archetype, special_abilities, vehicles.
I apologize for the inconvenience and stress this may have caused some of you.
It is extremely advisable to backup your campaign folder before using this new version
I do not expect an issue occuring, or any data losses, as I have tested this new functionality, but it is really safer to have a backup copy.
If you have any issues regarding this, contact me asap and I will see how I can help.
- Small fixes in formatting several text boxes, to make them compatible with other FFG Themes (like FG Dark, FG Futuristic and many others)
(P.S.: there are still some issues with FG Classic, and I will fix them on the next release)
Hopefully the rulesets are now compatible with most if not all Themes designed for CoreRPG or DND5
- Talent record: added scrollbar to the window
- Talent record: Summary field now accepts text formatting
Improvements:
- PC/NPC Sheet -> Skills:
Improved visuals for skills, showing Ability+Proficiency Dice for each skill.
Displayed Dice also take into account if the character has any temporary modifier on their characteristics.
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Download Genesys ruleset even if you are playing Star Wars
Always remember to download BOTH rulesets if you intend to use Star Wars
AHHH! The new skills tab interface is gorgeous! Looks so great Johniba!
Classic is still missing proper formatting of experience boxes and and talent ranks but low priority on those.
I did also lose the descriptions for the skills that I had worked on but everything else seems to be in proper order. Also low priority on these.
All and all amazing update Johniba! Are skill rolls able to be dragged from the sheet to the quick bar and adding blue or black dice to the skill bar on the list for the next update? Cannot wait!
Edit: Also noticed that certain formatting in story and table areas have been corrupted:
Attachment 49280
I cannot find any recent update in the code for story and tables.
When did you notice this issue? What was the previous version you were using when you edited those, do you remember?
Also, if you try to edit the field, and add the dice codes ([D] for example) does it display correctly after?
I will need to test this in FGClassic, could be an issue restricted to classic
EDIT:
Hey Xarax, please download the Genesys.pak again.
I added skills to the upgrade code, so old descriptions that you edited should show up now
It's an older problem maybe three or four updates ago. I fixed all the instances myself thinking it was a one-time problem but it didn't stay that way after I did an export. Might be a problem with author again.
I will have to test this author extension and look.
The thing is, the code I wrap up around text fields to reformat into those character replacements with symbols are replacing some of the scripts some main classes in core.
It could be a class that is being edited in author, and then my ruleset is not working with it.
If you manage to reproduce the error, let me know what steps you did
I cannot open the code from the Author extension, it is blocked in the vault.
Without looking at it, it is a bit harder to investigate and fix.
I may have to move the /export modification I did to a different window, maybe that could help
Skill description still empty.
https://www.fantasygrounds.com/forum...1&d=1632618056
I'm getting an issue where entered vehicles aren't showing criticals or ship weapons on the Vehicle tab, anyone else getting this?
Hey johniba
Been away for a few weeks, so I am behind on what all the updates are. But I did notice the improvement to how skills are represented. Very nice.
Can't wait to see what's next :D
Hey mossfoot, how are you... welcome back
So recently I think the big updates were:
- Improved Party Window (specially for star wars with a tab for assisting on rolling duty/obligation
- party dicepool monitoring from party sheet
- Add modifiers to characteristics, Wounds/Strain threshold
(for characteristics, these modifiers will automatically affect the character dice pool, for example adding or removing characteristic dice. For wound/strain it is just a visual reminder that the character has a modifier... useful for example, for affected character due to their duty,morality,obligation roll)
- Backup/Restore description data from records (usefull to sync your descriptions with libraries, in new and current campaigns (check the video in the original post, for a tutorial)
- right click on a text field, and select a pop up window that helps remember special code that will display dice and symbols on text
And yeah the improvement in the skill window...
Now my next step is:
- I want to improve the Actions tab: add the ability to add any type and quantity of dice to a roll, either in a weapon or a power record.
I hope this will mitigate the current lack of automation that would take talents, etca into consideration when rolling.
- Finally activate a way for PCs to share their vehicles, and multicrew them
And after that i will focus on the Specialization Trees (i already have a very cool idea on how to make it look nice, and be easy to use...
NEW RELEASE!
Version 2021-09-26
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Char/NPC Current Vehicle: fix for current vehicle not displaying weapons, critical, attachments
Improvements:
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Download Genesys ruleset even if you are playing Star Wars
Always remember to download BOTH rulesets if you intend to use Star Wars