Triggering sounds - missing "Cast" on spells
Hello Aridhro,
I have a suggestion for improvement for the spells added through the "Automatic Effects" modules:
With the inclusion of sounds into Fantasy Grounds, it has become important that players have a "Cast" button for each spell (on their character's "Actions" tab), as otherwise, there is no sound trigger for the spell (it is bound to this "Cast"). Unfortunately, many spells from AE do not have the "Cast" action as there is no attack or saving throw required (I think the entries under a spell are called effects, but this is a bad naming as effects are only one type of... spell action, with attack, damage, heal, etc. other... actions for a spell).
It would be therefore very helpful to add an "empty" (meaning: not triggering attack or saving throw) "Cast" action, preferable as first action of the spell (also for those people using "Fantasy Grounds Combat Automation" by Xelab).
I have added this manually for my players, and it works like a charm (and finally: sound triggers for spells), but it would be helpful if all spells have it out of the box, especially as there is no in-game way to change the order of actions and it must be edited in the XML:
Code:
<id-00006>
<holder name="#####" owner="true" />
<order type="number">1</order>
<type type="string">cast</type>
</id-00006>