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No, I can see benefits to Moon Wizards idea of being able to have a bunch of weapons visible in preparation mode just like spells and only those equipped appearing in Combat mode. It caters nicely I think for both your and LordEntrails points/concerns.
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I agree with all pro and contras to the "weapon equip action" idea :)
But if only equiped weapons shown on the action tab, then you could also equip allways all your weapon in your inventory if you want to have them all in your actions tab.
This could also be done as default when drag&drop a weapon into the inventory tab as example.
So i dont see a real problem with it.
For me, if you have only actions for equiped weapon you could better track a switch of weapons etc. within compat.
E.g you could write an extension which sent a comment into the chat window when a player equip another weapon within combat to have it in his actions tab. Then as DM you could say "Hey you need a default action for that!" :)
I am one of that fraction who likes to have as much automation as possible (for the DM), so the DM could concentrate more to the rpg playing.
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Is it worth reporting when character sheets are wiped/broken by updating from 3.1.7 to 3.2.0?
It's not an issue since being on the tester version I always keep backups etc, but our character sheets are severely broken after the last push when I changed from 3.1.7 to 3.2.0. This issue also remains when importing from xml from saving the chars in 3.1.7 and re-importing them at 3.2.0.
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For what ruleset and in what way are they broken?
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For 5e ruleset, and everyone's inventory has been reduced to 5 - 6 lines, with 1-2 lines of empty. Everyone's powers have been removed (not spells, only added powers etc). Everyones stats are wrong, with some zeroes or random numbers or set to 10s across the board. Two characters are also blanked entirely, just empty char sheets with their names on them.
If I return to 3.1.7 and re-import the same xmls, they load correctly. I could upload the XMLs for someone to fiddle with and see if it does the same for them.
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Hmm, I'm not seeing anything like this. Do you have any extensions loaded? And does it happen in a new campaign or just an existing one?
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Happened in a new campaign created that night specifically because of the issue with the characters not loading. The XMLs were exported working correctly in 3.1.7 and loaded into a new 3.2.0 campaign. Only decals loaded for extensions.
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Can you post a couple of the xmls and I'll import them into mine to see what happens. Cheers
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3 Attachment(s)
Here we go. These are freshly exported from 3.1.7.