yes, this is the right place
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yes, this is the right place
Another little issue : One of my player chose a feat that grant him additionnal resolve point. When i try to add these on the "mod" box near the total RP count, it totally mess with this total (total of 11, then i add 2 in "mod" and it results in a total of 6)
"Extra resolve" :-)
There is a character rendering error in the Dawn of Flames AP Fire Starters. There are several spots where punctuation marks are rendered as a square. It seems to be all throughout the AP.
Example 1: In the story entry "1.A.14. Commisar s Cabin (CR 2)" the apostrophe is missing from Commisar. Also, Ignan's spoke dialogue shows as "[]Attention: For Ship[]s Commissar Only! Unauthorized carriers or users subject to termination.[]"
Example 2: In the story table there is an entry titled "1.A.10. Captain[]s Cabin"
Following the last update (really pretty new ship interface !) i tried to create a new ship from scratch (Tier 11 Explorer). I encountered the following issues :
- Ship HP does not increase with tier (HP increase at tiers 4, 8 , 12 etc)
- When i add thrusters (M10 thrusters for example), they are located in "Other systems" istem of propulsion and the speed doesn't set up
- When i add ablative armor (Light ablative armor 64), the system is indeed located in "Defenses" but it take the slot of the standard armor and the total defenses/virtual number of SP doesn't increase (and i can't find how to set it up manually)
- The system seems hard coded to prevent supernumerary expansion bay. But i wand to add external expansions bays (from SOM), which count as expansion bays but give bays slots instead of taking one. I can't manually set the max number of expansion bays
- I'd like to decrease the manoeuvrebility of the ship (to many expansion bays) but i can't find how (again turning speed can't be manually set ?)
- Sensors (advanced midum-range) appears in "Other systems" instead of the appropriate slot in "systems"
All others changes seems fine, i specially like the option which permit to add or upgrade weapons slots :-)
The first two look like it might be an issue with the module data and not the system. I'll get with the dev and see if this is the case.
Can you point me to the rules for external expansion bays? If I can see the rule I can set up the code to add expansion bays.
If the maneuverability is changed due to the external expansion bays, this would be worked on and included with above.
Sensors also appear to be an issue with the module data.
I will check the books and see if I made a goof. I think the changes to the modules are still on the TEST server.