The ,spell coding is part of the PC coding for spells in publshed material, so if that's the case, that's an even bigger bug.
However the ,magic is necessary for bypassing multiple kinds of DR, so needs to apply proper for physical damage types.
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I know that it's an issue and honestly the whole system (descriptors, damage and effects) needs a rework for Starfinder.
Superteddy is the only dev working on the ruleset at the moment and even that is only to maintain it (he's not the developer for the ruleset). He's done a good job so far and still does. This isn't as high on the list, because there are easy ways to work around it.
If you see this as a big enough issue you can go ahead and start writing up an extension to fix it. I'm sure if it works well enough, there's a chance it get's merged into the ruleset at some point.
From the Character Operation Manual module, the Witchwarper ability Paradigm Shift does not list the 8th level options
Attachment 46376
We had an issue with the ship item "Light ablative armor 64" from SOM (not on the test server) : It is listed as costed 10 BP, the book also mention 10 BP ... But when i add it to the ship it take 30 BP i don't know why.
System: FG Unity (latest version as of today)
Module: Skitter Home
Encounter: Victory Speech
Error: Attachment 46816
To recreate the issue: click the Add encounter to combat tracker button from Encounter: Victory Speech.
Note (1) - with this error, a loop occurred on my end, which added a whole ton of NPCs to the CT.
Note (2) - some of the same errors also occur when adding the NPCs directly to the CT, without using Encounters.
Hi,
I hope, this forum is the right place for this.
When you click on any of the build options in any class of the core rulebook, an empty window opens. The same happens, when you click on the feats of a class.
Attachment 46848
Attachment 46849