Excellent work Moon, thanks!
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Excellent work Moon, thanks!
I nuked the cache and it appears to have fixed the issue with monster's showing incorrectly in the combat tracker. I'll make sure I inform all my players to do the same and see if the issue stays resolved. Thanks Moon.
Probably down to having not nuked it since converting back to 3.1.7 and back recently.
FYI: Not sure what changed in today's push but as soon as the update finished FantasyGrounds.exe set off my avast! antivirus. It pulled it into the quarantine area while it scanned it for awhile, then came back clean so restored the file. I've never had that happen.
Some antivirus applications will have issues with the Fantasy Grounds updater process. One EXE launches another and that connects to the internet and downloads another EXE...
If you are running TEST some of these have not (and some may not ever get) been reported to the AV vendors as safe...
Updates
- [UPDATER] EULA updated (SmiteWorks Ltd, Finland to SmiteWorks USA)
- [CoreRPG+] Removed "Polyglot" as language override, since it is used in some RPG systems.
- [5E/4E/PFRPG/3.5E] When equipping armor, the armor speed adjustment will also be calculated.
- [SW] Updated campaign list graphics.
JPG
Thanks, great work!
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I would put following idea onto the "wishlist", but if you like it and want implement it also allready into 3.2 , would be even greater :)
- Only equiped Weapons should be shown on the "Actions" Tab
Disagree, or at least concerned. Often times after weapons are added to the inventory and their actions are created, players may alter those to account for special things like sneak attack etc. If an unequipped item was removed, then it would be a bummer if those alterations were lost.
Yeah, I thought about that, now that the concept of equipped weapons was available. However, I probably won't do that for now to avoid any confusion, and special setups like LordEntrails mentions. But, we'll see where it goes.
In the future, I may add an equipped field to the weapon entries, which tracks the equipped status of the item in the inventory. Then, they would all appear in preparation mode, but only equipped entries would appear in combat mode. Then, the player can mark any weapon which they want to appear on the Combat tab, and it gives the option to match the play style of the group. (just equip everything, or be very specific).
Regards,
JPG
To some extent, the equipped aspect is a non-functional 'extra step', if we were playing a video game it would make more sense.. but we don't really need another flag to flip to handle what can be done with an emote or a few words. The intention of FG is to aid in remote table-top play not to make an MMO.. right? :)
If it does a little emote to the chat window when you switch weapons.. well.. that might be cool.. I guess my point is.. if equipping has some cool useful function.. then awesome... otherwise.. it's probably not worth the effort... and would likely be more bad than good.