Hi bmos, have any versions of your modified auras extension been compatible with Classic? Or is your version entirely for Unity?
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Hi bmos, have any versions of your modified auras extension been compatible with Classic? Or is your version entirely for Unity?
Ahh, darn, okay thanks for the info! We haven't changed over yet because frankly the constant updates to Unity and how I always read how addons are breaking all the time seems like such a massive headache to me. But when it's finally stable and we make the switch I'll come back looking for your version. ;D
I'd recommend Unity, its been pretty stable for me. Plus most of the extension problems seem to have been due to inconsistency between each other which authors have responded to fairly promptly.
I need some help with an aura that is to be placed on a faction NPC that will apply an effect on all Friendly PCs as well as all Hostile NPCs when in range, but not fire on the originating faction NPC. I have the basic structure of the aura to be AURA: 20 AuraType; Name of Aura; IF: Faction (FactionType); SAVEO: WIS DC ## (M)(H); SAVEDMG: 1d4 thunder (C) and have replaced every combination of Aura Type of friend, foe, or all with every combination of Faction Type of friend, foe, faction, and neutral. I cannot get the FROMAURA to cause the save and damage to roll on the Friendly PCs and Hostile NPCs without also causing the originating Faction NPC to also make the role. This would be an aura similar to Spirit Guardians, but effect everyone except the caster.
Excellent, that worked perfectly. Great job
in a clean campaign with just the updated 1.1 Aura ext should I have the menu option to limit how much info is sent to the chat bar?
Yea, that should still be there. There's been some discussion about just removing notifications for auras in general since they tend to be spammy.
cant seem to find it?
in my regular campaign or a clean one?
and yeah, SUPER spammy :)