Age of Rebellion Libraries
- Add Fully Operational Source Book.
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Age of Rebellion Libraries
- Add Fully Operational Source Book.
Quick update:
I have made both Genesys and Star Wars rulesets available on the new FG Forge website:
https://forge.fantasygrounds.com/
They are still the same versions that I provided previously. The new updates will come soon...
Moving forward, the rulesets will be provided directly from the Forge, so they will be updated automatically if you use FG Unity.
For those still on FG Classic, I will continue to provide them in the previous google drive link (for as long as I can maintain the rulesets compatible with Classic)
Also @sevrick, for now I think it is best we keep the Library files in google drive. I will still work on that solution for keeping description fields synced somewhere (to make it easier for you to export them without descriptions and users to sync their descriptions with updated library files)
So I still dont know if moving the modules to the Forge is a good idea, but I will talk about this more with you later on.
Automatic updates for this? Yes please!
Thanks a lot. Can't wait for the next updates!
This is awesome.
Also looking forward to next update!
Future Update Idea: When a character token enters a personal vehicle it would be great if it's token was automatically switched to the token of the vehicle and back again. No fuss about switching back and forth, just enter, vehicle token. Exit, personal token.
Thanks again for all your doing for this project Johniba. You too Sevrick!
Johniba, Sevrick, fantastic work and my deepest thanks! Digital Genesys has been really critical during this CV-19 lock-down, they need to hire you folks to build their official content.
Not sure if I've tried downloading from forge while y'all are doing an update, but as of right now the Star Wars forge link lists 'no item.'
I'm having trouble with Genesys\Star Wars. When I add hull trauma/system strain with mouse wheel the field flickers between two values and locks from further edits. Haven't tested extensively yet to figure out the conditions, but it happened to every vehicle that was attached to a NPC, and the player's ship even after 'exiting' it from the vehicle tab. Ballpark guess is the combat tracker is fighting the vehicle sheet for updates, but can't be sure. Something's in a loop though.
P.S. Just getting started with it. Fantastic work overall. I used to do FG modding years ago, and can appreciate the colossal amount of work gone into this. Amazing stuff.
I was converting the modular backpack and was wondering if you were planning on gear having attachments for instances like this? Looking through Ogg Dudes Character Generator there seems to be 8 other instances where adding attachments to gear would be called for.
how can someone create a skill list? when i create a new character and click on the skill tab it ask which setting i'm using but the only option is default. and like above post, thank you very much for all that yall have done and i hope one day this goes official and you can get compensated for your work.
awesome, i missed this feature of a setting. thank you. works like a charm.
Bad news my computer was having issue and had to reinstall windows. It was supposed to keep my files and it did mostly. Little did I know that it wiped my Appdata as well. Long story short my backup puts me somewhere in the middle of adding fully operational. So all my work on savage spirits is gone and have to redo it. Sorry it might be longer than usual before the next update. Hopefully I can get this all sorted out.
I lost 6 months of campaign last year to a HDD death. Now I use symbolic links to point the fantasy grounds folders to OneDrive so they're permanently backed up. So easy to do, for how much pain it avoids. PM if you'd like help. Also has version history, so if you overwrite a file you can revert back.
Yeah funny thing is I have software that automatically backs up my campaigns on another drive evey week. The thing was I set that up long ago when I was using FGC. So it was backing those files, only problem was that I hadn't touched them in over 6 months at least, because had switched over to FGU. Luckily about 3 weeks ago I sent the star wars libraries to my laptop incase I wanted to work on them while I was on vacation. It's those files I used to back up the libraries.
As an aside, things are progressing faster than I thought, so the wait wont be as long as I had initially thought.
viva la OneDrive!
That would definitely be helpful.
A lot of the stuff is fairly easy to find/understand... but honestly, an overview of everything would help me as a GM know what tools I have available and how they can interact with one another, instead of just fumbling around hoping to find something that works ;)
BTW, any idea when the next update will be? Last one was in April, wasn't it?
Something you might consider adding is Encumbrance Thresholds for NPCs. This would be helpful when used for mounts and pack animals to carry your stuff. I thought of this because when I was adding the Hurghol from savage spirits I noticed it has Beast of Burden ability, that adds 6 to their encumbrance threshold.
Yeah its been a long time right? I dont want people to think this is abandoned.
So, I have worked on several small improvements and fixes, and I have been postponing the release because I really want to make the Party window available for GMs and players soon.
The thing is, this party window (with features such as allowing players to finally share vehicles, have a "party vehicle"... and also enable GMs to handle features like triggering morality, rolling party duty etca) is taking some time to finish.
I would have probably finished it, if it was not for work (and it leaving me exausted) but I feel like I should release soon at least the work I have done)
So, I will wrap up these small fixes, and quality of life stuff, and release, and then I will be left with the two big improvements I am working on: party sheet, and Talent/Specialization Trees!
Not sure why I can't delete my own posts. Just decided to do a PM instead.
Age of Rebellion Libraries
- Renamed the "Mounts" subtype to "Creatures" Since not all creatures are nessiarly mounts. I thought about seperating mounts and creatures but that could change based on the size of the PC, so I just left it as Creatures.
Force and Destiny Libraries
- Added Savage Spirits Source book to the libraries
- Moved Extra Reloads to "Ammo" Sub category.
Hi everyone
So I am having some issues reproducing a few reported bugs. I think I will release this weekend a new version with some of the fixes that are ready to use, and continue working on the party sheet and spec/talent trees.
I think you guys waited too long for a release :)
Also, this should contain the missing fields from Star Wars character sheets
Looking forward to it @Johniba!
NEW RELEASE!
Version 2021-08-29
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Combat Tracker: PCs and NPCs added to the Combat Tracker will have a default Size 1 and Reach 0 (This is for tokens on maps)
- Combat Tracker: Fixed bug where changing vehicle's values like Current Hull Trauma or Current System Strain would not update the actual vehicle in the npc/pc sheet.
Improvements:
- Items: (Star Wars) Items with type "Gear" can now have Attachments (like in Genesys ruleset)
This is not exactly official rule, but by default, both Genesys and Star Wars rulesets will have them ON by default.
You can disable Gear attachments, in the Options Menu (Accessible on the top right corner of FG)
- Items: (Star Wars) Moved field "Price" to list after "Rarity" in the Item record, to make it more in line to how they are displayed on the books.
- NPC: Added Motivations to npc sheets
- Character Sheets (Star Wars): Added some missing fields:
- Force Rating: Total, Spent and Remaining. For now these are just fields to store and track them, I will improve this later.
- Morality: added Conflict, Triggered and Engaged.
(I am not going to add fields to track totals for Obligation, Duty, Morality in each Character Sheet. I will add these features later for the GM in the Party sheet, where the GM will also access a complete list of those records for all PCs, and a few more tools)
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Always remember to download BOTH rulesets if you intend to use Star Wars
Hey Sevrick,
I forgot to change the order for Melee and Ranged Defenses in the character/npc sheets. I will do this in the next update ok?
Hi everyone,
I could not reproduce the following reported issues. I imagine either:
1 - It could be that I am not doing the same steps. In that case I ask anyone that has the issue, or the original poster, to see if they can reproduce and reply with the steps so I can fix
2 - It was fixed unintentionally by me (maybe I fixed some part of the code for something else that fixed this)
3 - It was fixed with an update from Fantasy Grounds
If anyone has these issues, please try to tell me the steps so I can reproduce, and also inform if you saw this in FGClassic or FgUnity. Thanks!
Johniba! Thank you so much for all your hard work in making our game nights better and better. Really appreciate all you are doing.
It looks like you were busy fixing the font color in certain areas of the framework for Classic, and it looks so much better now, but font color for a few sections appear to still be set to black. A quick overview of the offenders as I have been able to find them:
- The text for the listed items inside the story tab
- The numbers in the character sheet in the notes tab for experience
- The check boxes and rank indicators in the character sheet skills section
- The numbers in the abilities tab indicating what rank a ranked talent has been upgraded to.
- The actual Tab for Vehicles appears to be set to something other than theme default as well
It looks great everywhere else I've looked so far. Again, thank you so much for working on this! It is very appreciated!
So, I've never done this before. All we need to do is subscribe to both and press update when we start up? That's really all there is to it?
Edit: so it seems! Neat!
Next: We were able to add attachments before to weapons, but has the ability been added in which a boost or other in-game effect is added to the dice pool?
That is a nice idea to add, let me see if I understand your suggestion:
For example, do you mean like an attachment would be able to add some particular dice or dice effects to the weapon roll?
It is something for sure that we can add when i finally start to work on the automations.
I only think we need to check all the possibilities, for example weapons would be easy, but i need to check if there would be different effects for different situations.
For now, let me put this on the list
I want next to finish the party sheet
It will have the ability for the group to have vehicles that belong to the party, and also for players to share their vehicles (multicrew them)
also I will add Obligation, Duty, Morality in the Party sheet for GMs
After that, I will focus on specializations and the talent trees
And finally i will be able to revamp some aspects of dice rolling... like adding some automations. It will be at this point we will work on this things :)
EDIT: I've been thinking, since the automation part may take a while to start, maybe a compromise would be to add the ability to have dice rolls for weapons.
For example, allow you to go to the actions tab, and under the weapon, create a line that basically you tell to add +2difficulty, +2advantages etca, and that would be added automatically to the dice roll
Later on we can make this better like you suggested
Exactly. There are some attachments that will raise the base damage, but add a setback die, for example. Or adds a boost die for better aim. And you can often modify it past that by tinkering with the mod, though I'm not sure how you'd work that in. Possibly have fields for the possibilities, which can be set initially for whatever the mod does as a base upgrade, but can be changed if it's further modified.
But I can understand if it's a low priority ;) For now I simply have to make a note in the weapon itself to indicate what boosts/setbacks apply and leave it up to the player to remember to use it.
I really like this option! That would simplify things a lot! Hopefully it's not too hard to put into the next update?Quote:
EDIT: I've been thinking, since the automation part may take a while to start, maybe a compromise would be to add the ability to have dice rolls for weapons.
For example, allow you to go to the actions tab, and under the weapon, create a line that basically you tell to add +2difficulty, +2advantages etca, and that would be added automatically to the dice roll