Originally Posted by
Hjorimir
There are 6 stats for a character/NPC: Melee, Agility, Resilience, Vigilance, Ego, and Logic (which conveniently spells MARVEL).
Each of these stats ranges from 0 up. This is the base modifier used for actions/skills associated to each stat (e.g., punching somebody would be a Marvel die roll + the Melee score).
Each of these also provides a Defense score, which is basically the score plus 10 (e.g., Daredevil has Melee 2 and therefore a Melee Defense of 12).
Lastly, each stat also has a 'Non-Combat Check' modifier, which is usually the same as the base modifier.
However, each of the three numbers here (Score, Defense, Non-Combat Check) can each be individually modified for things like traits, powers, or equipment.
By far the most common examples would be Melee attack vs. target's Melee Defense or Agility attack vs. target's Agility Defense (equal to or higher, like D&D's AC).
But powers mix an match all of the six in various ways (e.g., Telepathic Link has the character making a Logic attack vs. target's Vigilance Defense).