With the ext can you set a roll to have Advantage/Disadvantage?
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With the ext can you set a roll to have Advantage/Disadvantage?
Thanks team
I'm not sure if this has been addressed or is known, but I got this today (and love it!), and one thing we tried was adding "Concentration" as a save, for times when we want to prompt a Concentration check without damage being involved. When I rolled it, the save knew it was for concentration since it caused War Caster to register and give advantage, but it does a strange thing: instead of adding their Con save mod to the roll, it adds their entire Constitution score. Is there a fix, or is this something that could be addressed? The ability to freely roll concentration checks for things like loud noises, falls, effects that trigger them without damage, etc would be very useful for automatic parsing.
I mean, adding it to the list of saves you can prompt through the extension. Though it's called a Concentration Check, those checks are saving throws and are recognized by the 5E ruleset as such. An image is included below as an example. This happens in a campaign with no other extensions loaded as well. Though it might not be the intended purpose of the extension, being able to add "concentration" to the list of saves to prompt non-damage concentration checks is a very useful concept, and it feels like it intuitively goes with this extension. It's the first thing I experimented on, after all.
The issue here is that when you add it to the list of saves as per your extension, it does work as far as interacting with how the 5E ruleset parses Concentration checks (accounting automatically for War Caster and such). However, rather than add the Constitution save modifier, it adds the entire Constitution score. This behavior doesn't repeat with other custom saves if you add them in. I don't know if this is something you'd care to look into, but it would be a neat use of this extension to be able to prompt Concentration Checks that aren't damage-triggered.
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Ah. I understand now. That is not how that is meant to be used. The ability to add more saves is mostly if you are running an extension that adds something. It is throwing weird results because of the way 5E actually processes the roll and does not see concentration as a stat, though there are parts of the system that understand what saves that have the word "concentration" in them mean. I have an idea that might make doing concentration checks possible, but it will likely be a long time before I have time for it.