Thanks very much for the reply. I'm definitely confused, missing a piece of the puzzle here, so I'll break it down alittle more.
Lets us Rage as an example.
Rage, via Automatic Effects, has a card - you can find it in spells.
It doesnt have a custom effect defined in the custom effects u.i.
The Card for rage has all the information regarding rage, as per PHB, ect.
When I drop this card into the character sheet, it 'somehow' pulls in code.
Where is that code defined? Is it parsing the text of the card and building the effect dynamically? That's some pretty insane string parsing if thats the case. If not, its got to be defined somewhere, I just cant find it.
The only thing i can do, is modify the effect inline, once it hits the character sheet and propagates.
What I'd like to do, is go to the source itself, and change it. So that when my players drag rage onto their sheet, it uses my version.
Also, when you say local DB, you're referring to the database for custom effects - which I can import/export.
While it would be great to be able to modify AE version of Rage, so that when i drop a new character onto the CT, it would add the correct version of Rage... I'm more interested in having a Card I defined, or a module i make, that has my version of it.. so I can always just drop that sucker right on the sheet, rather than having to manually type it in everytime I bust something.
Sorry for somewhat rambling post, but I'm definitely missing a piece of the puzzle of how all this works.
Again, where is the EFFECTS code for Rage coming from, where is it defined. Image attached.
My guess... the module has these all hardcoded behind the scenes, or its a text parser...which i find insane.
I guess I was expecting to open the card for Rage...and see a textarea in which I could drop EFFECTS code.
Thank you again chief!
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