Whoops! In that case consider my post a friendly bump on the topic. :D
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Whoops! In that case consider my post a friendly bump on the topic. :D
I noticed this exact issue during my session last week.
I pushed the clock forward 1 hour after a combat encounter so that the group's spells would end and the Cleric's Freedom of Movement wasn't impacted until I moved it forward using minutes to which it responded properly.
I was hesitant to post about it because I assumed I had done something to screw up the settings, but I'm relieved it's a known issue.
Yeah, the easy solution for the moment is just to use minutes only instead of hours and the passage of time will calculate properly.
Is it possible to allow the round length to be set to 1 minute? Currently its limited to 30 seconds.
I really like the chat and event logging functions, but, the one negative to it is when speaking in a language. My group usually speaks in languages (either Common or Elven, mostly) and the log doesn't record what is said in a language. Is it possible to add an option that would disable language obfuscation (of course, it'd be best if it could display differently if the player's character knows a language, but that doesn't seem like a realistic option to me)?
Looks like the 1 hour advancement issue with effect durations has been sorted out. Thanks!
When trying to download this from the main page, it says the attachment is invalid.
Very minor thing, but is it intentional that in windows_events.xml the buttongroup_counter object is named ".completedbutton"?
I've never seen a period at the beginning of the name of an interface object.
When I use a large decal, the clock adjuster gets hidden behind it. Any way to get it to sit on the top, the way the dice tower does?
Attachment 53799