Originally Posted by
Nyarly Dude
Interesting quirk with NPC sheets for CoC 7E (with Pulp loaded and Pulp rule option on, didn't check with them off yet). If the "Race" button is checked, then values for "Build" and "MP" are not computed and instead are left at 0. This holds if I unlock then lock the record w/o making any changes. If I unlock the record, uncheck 'Race', and re-lock it, then Build and MP are calculated based on the average values. If I then unlock the record again, check the 'Race' button, and re-lock it, the calculated Build and MP are not reset to 0 but instead remain as-is.
Related, presumably unintentional: e.g. if I take the 'Bear, Black" entry, unlock it, and uncheck the Race box, the 'Dodge' value in the Combat Section (but not the Pulp Combat section, where the 'Dodge' value is left blank) is immediately calculated to be 25 based on the Dexterity of 50. However, as soon as I re-lock the record, the Combat Section's Dodge box is cleared again -- even if I left the Race box unchecked. This also holds for the 'Skeleton', although in this case the Dodge value that is populated and then unpopulated is correctly pulled from the Skills section (30%) rather than the calculating it as the base of Dex/2.