And another... graphics/frames/refblock_book.png does not make reading easy on the eyes :p
Printable View
And another... graphics/frames/refblock_book.png does not make reading easy on the eyes :p
Yeah, the refblocks are already done for the next update, but thanks again anyway, highly appreciate your help! Are there any tricks to hunt down those entries quickly? Until now I colored graphics in a prominent hue and then looked if and where they showed up inside fgu.
Edit: In case anyone is reading through this, FGU supports the "/debug on" command, which helps finding graphics assets and definitions.
Very Nice! but it has a conflict with grim Press Polymorphism extension. On character action tab is launched a nil pointer exception and the polymorphism can't be loaded correctly. With other themas it works correctly. I hope you wil be able to fix this.
Yes, you are right. This is mentioned in big letters in line 5 of my main post, aswell as the known problems section ;).
Jokes aside, incidentally I was able to fix the problem today. I will upload an update in about 3 hours with other improvements and fixes included :).
@silentruin: First!
Fixes for Alpha_2.0
Attachment 45777
Special thanks to MeAndUnique for his invaluable, timesaving advice.
- Added Version Title. For fun and to make checking for updates easier. "What was my build again? V_2.1.3.4.2.8?" Scratch that, you're on build "Old Geezer" now!
- Fixed: Polymorphism by SilentRuin now compatible and working as intended.
- Fixed: Dropdown menus now with dark background.
- Fixed: Combat Tracker "Applied by" now with correct font-color
- Fixed: Character sheet Temporary Modificator Background color adjusted.
- Fixed: Reference-Manual Background Frames (should be okay. I was lazy on some ornate frames, will tackle them some other time)
Please replace the .ext file in your extension folder with the updated one.
Next stop: Beta status and extension support as well as moving to GitHub.
Soon as the github goes live I'll start pestering you there with PRs instead of ladling more work on to your plate here :D
Such as, for arbitrary example, the calendar :p
Alpha_2.0_Hotfix01
+ Fixed Client CT-Effects underlay. Text is now readable. Thanks to VeX for pointing this out and CMYKMatter for confirmation!
Update to Beta_2.1.0_Rolling_Sledge
Very Special Thanks to MeAndUnique and Saagael who both made the push to get the under the hood issues sorted out, that plagued the theme since its beginning about a year ago and gave me quite literally sleepless nights and headaches! HYPE!
This means: Drastically reduced extension footprint that should make it compatible to all extensions unless something rare comes up. A working calendar again and lots of smaller issues fixed. Not all extensions I plan to support are done yet, but I'll add more in the coming days.
Thus we have moved to Beta Status and version 2.1.0!
This is a big step, and I can't express how happy I am with the results. From here on out it's bug hunting and taking a look at details.
Once this is done I will work on Editions again, first of all colorblind editions and bright ones, that were promised for so long now!
Thanks MeAndUnique!
Thanks Saagael!
Changelog:
- ! Added background for token numbering
- several font color changes eg. gm text and npc text.
- changed speech bubble to be more muted
- ! calendar now colored correctly
- Ct background colors darker but more saturated
- changed some icons and colors
- CT Health and Temp Health working correctly now.
- CT Effects Target font color fixed
- lots more, but minor stuff
Added Extension Support:
- Player Agency by damned
- Sharing is Caring by Damned
- Combat Timer by Zygmunt Molotch
- Polymorphism by Silent Ruin
- Combat Groups by Silent Ruin
- Map Parcel by Silent Ruin
- Generic Actions by Silent Ruin
- Floating Tabs by Scried Raven
Happy Hippo
Sir Motte
I have finally tried this - even with Assistant GM on the player side - and so far it works great! This is the first theme I've ever wanted to use in my games besides the default theme. Hands down the best one out there. And shows with the effort you've put in.
Wonderful, thanks a lot.
The responses so far have been very positive, and l feel like a huge boulder blocking progress has been liftet.
Work on the theme will now continue a lot faster as the changes MeAndUnique and Saagael made to the xml and lua files make it a breeze to use.
Also since the Theme has found it's new home on github I switched tools to complement this, which sped up my workflow considerably (also thx to MeAndUnique for the tip).
The next update will link to the github files aswell.
All in all I'm hyped up to continue to work on the theme.
The new version is looking fantastic. Been playing around with it while prepping and had my players do a session in the last alpha. It's looking great. No additional feedback. Just excited to see it progress now =)
Very nice SirMotte
The only issues I've come across are with Mad Nomads character sheet tweaks. The font colour for the Journal & Identity tabs isn't in line with the others and the other is the cross out of the effects when in use is the standard button over the top of yours
Attachment 45891
Attachment 45892
Update to Beta_2.2.1_Sloshing_Brains
- Got rid of the pesky link icons (but for the dice one) in the hotkey bar !woot! - sponsored by MeAndUnique, you need to relink them if you have hotkeys already placed.
- Changed font color of collapsed actions tabs
- Changed text highlight color
- Smaller Drag font
- Minor icon changes and adjustments
Added Extension Support:
- Constitutional Amendmends by MeAndUnique
- Equipped Effects by SilentRuin
- Assistant GM by SilentRuin
- Generic Actions by Silent Ruin
- Combat Highlighter by DaddyOgreman / Ogremandude
- Death Indicator Ex by SilentRuin
- Attunement Tracker by DMSanctum
- RFIA by Houndy
probably more, check the main post :)
Awesome! Especially those link icons!
+ Added hotfix that corrected an accidental double slash resulting in a missing graphics error. No version change.
Sorry for the inconvenience, it was late and I didn't check the build again :X.
Could you check compatibility with Clock Adjuster extension, if you have some extra time? The font for time and date is black against very dark background with this otherwise wonderful theme.
Attachment 46019
I already started work on it today and had things almost done when I received the message, that a new clock adjuster version is coming soon, that will make it compatible with all themes. :)
https://cdn.discordapp.com/attachmen...66/unknown.png
I will adjust the icons though, most of them were provided by me anyway, so that's an easy task.
Thanks for the praise!
Update to Beta_2.3.0_Beleaguered_Mudpile
- Bumped loadorder to 1500 to make sure stuff from authors that set this very high, like mad nomad, is properly overridden.
- Changed Turn Marker to be easier to see and understand, now fits nicely next to round portraits (not so much square ones)
- Changed dicetower Chat Icon
- Small Icon changes to better fit each others style (evolved over time to be more rounded and compact)
- Added armorcheck icon in inventory section
- Changed open/close, minimize/maximize and help color on hover to be in line with theme.
- Remade chat dice graphics to fit the theme and made numbers on dice in chat use the medium instead of regular font type.
- Changed whisper and normal chatbubble
- Small stuff with icons and more.
Extension changes:- RFIA by Houndy - changed buttonhover graphic to not be larger than the normal roll button.
Added Extension Support:
- Mad Nomads Character Sheet Tweaks
- Mad Nomads Character Sheet Effects Display
- Mad Nomads Character Sheet Journal
- Mad Nomads Coin Manager
- NPC Random Treasure Drops by pr6i6est (Troy Monteith)
- Automatic Record Links by pr6i6est (Troy Monteith)
Notice:
If you want old hotkey entries to be letters only, without the link icon, you have to relink them again. (Thanks to Silent Ruin for bringing that up)
Hi SirMotte!!! Thumbs up for the majestic work on this theme.
I really, really, really like it!
Just a couple of points:
1) Hope the full compatible version of Clock Adjusted will be up soon. As it is now, it's quite difficult to use due to readability problem.
2) Something similar (almost no background between the written part and the background) is going on with the 5E-Token Height Indicator by GKEnialb (https://www.fantasygrounds.com/forum...ight-Indicator).
As you can see in the picture, it's quite difficult to read the number below the Grell token.
Attachment 46064
I hope it will be an easy fix!
Thanks a lot for your hard work! (can't wait for a revamp of your old Necro theme).
Cheers!!!
I should note - that the difficulty in themes is that rulesets and extensions all use icons/fonts/etc. that may clash with backgrounds in any theme. Most rulesets/extensions work in default theme as that is where their visual look was established. But Sir Motte has taken his theme changes to another level trying to support all these wildly different ruleset/extension color schemes which require him actually replacing some of the original stuff. This is theoretically a never ending task. I for one appreciate this major effort. Not even Smiteworks goes to such extremes to insure compatibility.
I don't think people appreciate the scale of trying to support every icon/font/etc. in every ruleset and extension with some compatible background color scheme that works visually for them all.
I salute the attempt, it is no small feat :)
The theme is very good, and very clear. It should help A LOT introducing people to FG.
To my ageing eyes, the only things which give me trouble are the red-on-dark-grey tones of the NPC stat blocks and the spell headers, and the black-on-dark-grey text for the Party Sheet headings. Brighter colour or bolder fonts would help a lot for me there. Otherwise, it's a treat, thank you!
Cheers, Hywel
Ah! Thank you, indeed I did. Much better!
Thanks mate, I appreciate the kind words!
Like MeAndUnique wrote, he posted an updated version to the combat tracker thread, that should take care of the color issues. I haven't tested this myself yet, but I completely trust him.
In regard to the height extension, this will be supported with the next update, courtesy of Saagael who pushed the needed adjustment to the release candidate. Attachment 46077
The cursed edition will be resurrected in time ;).
Thanks! I've got some of the most talented people this community has to offer behind me, as well as a grumpy guy who bugs me all the time by pointing out inconsistencies and issues :P.
<3
Could you tell me what extension caused this? It's load order value must be off the charts to be able to overwrite the theme :O .
Sir Motte is ON FIRE! :- )
It was the stupidest of user errors- I accidentally managed to have another theme turned on. So it is not anything that needs attention your end, I should have spotted that I'd managed to click on a second theme!
Cheers, Hywel
Thanks for the theme, but not for the list is compatible extensions. Now I have two more. They are like Tribbles, they keep multiplying. :)
The theme is very nice. It is dark indeed. I'm not sure if I'd want to use it every day, but thinking of doing so at special occasions. The epic end fight against Lady Goth or something like that. My campaign is Zombie themed, so it will come up more often than one would suspect. It would be nice if it was possible to change theme on the fly: enter the crypt of Doom, all black. Go into the temple of Light, everything goes Apple.
That's too bad. Would it be possible to switch the color scheme only? That would do for me.
I will provide different Editions, also bright ones soon(tm), but what you are looking for is currently not possible in FGU. (someone please proof me wrong and a fool ;) )
I love the color theme so far -- thank you for putting so much effort into this.
Would you consider giving window borders a light color so that windows are distinguishable from one another? Or maybe change the background so that it contrasts with window contents better? As it stands, windows all seem to run together with such a low-contrast border color (black).
Again, thanks! This is a great theme that I"d love to see you keep developing!