I have made a change to fix that but I have not yet uploaded an executable yet because I was having some issues with that. If I can, I'll try to get back to that this week.
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Sorry it took so long to get this to you. The fix wasn't that hard but my migrating to .NET 5.0 caused me some issues with the installer.
The new version is available from the link on the first post so let me know if you run into any problems with that.
I am aware that I have given no love to importing the newer json output from GCS but the xml files still work from there and one day I may get to it. Except, now we have GCA5 coming along so that my take priority.
Happy gaming!
Jaxilon, thank you again.
Certain imported head items seems to weigh too much by a factor of 10. For example, mail coif weighs 36 pounds instead of 3.6.
Whoa, that's crazy. I'll take a look.
Do you know if it was doing that before?
EDIT: Nevermind, it totally was doing that but nobody seemed to notice, or if they did I didn't hear about it until now.
Anyway, I fixed it and uploaded the updated version. Be aware that for some reason I had code that stepped through the weight and only kept the digits (should have kept the decimal points as well) but for the life of me I can't recall why I did it. I'm sure it was something to do with cleaning up a data file so there is a chance something somewhere might give us an oddball weight.
At least now, we can have some armored fighters who can move around the field instead of just standing there in one place. LOL
I'm surprised I haven't heard about these slipping through the cracks already.
By the way, thanks a bunch for finding these. Now could you find everything all at once and give me a list? LOL, I'm joking. ;)
I would have probably found these myself but I haven't been able to play very much. I am starting to get back to it so that's a good thing.
It helps if you mention which data files the errors are found with. In this case, I knew by the name of the item it was probably "Low-Tech" so I was able to find it. There could be times where the name is not familiar to me so knowing where to look helps.
Let me know if you find anything else and happy gaming. I'll go post an update now.
Not if it's 280 characters or less. Apparently people can still read it if it's short.
Hello there and thanks for your endeavors.
Are there any plans to make this tool usable in Linux too? I am trying to setup it via Wine, but... It didn't go well due to my being novice in Linux. It seems like MSI files needs some special approach with it.
Thanks again and have a nice day.
Thanks for the answer. I do not know what I did but, it is opening -but not working- right now (after spending appromixmately 10 hours to copt-paste books to FGU :/ )
While trying to import data from GCS, this errors occured. And, I think, It's far beyond my skills.
Attachment 50000
Right after importing.
Attachment 50001
After that.
Attachment 50002
And again.
I guess those are not happen in Windows. Soo, I will ask for a help from my Windows user friends.
EDİT: Well... It made the same (first) error on Windows PC too. I simplify the data, I try to import only 1 equipment, but... Spells, etc. have similar error too.
I know it doesn't work with the newer installation files for GCS as those are all json and originally they were xml. You can still use the old xml files if you have them.
One of these days I should update the app to use the new formats but I figure I'll have to revisit it once the new GCA comes out anyhow.
Are you using the old data files for GCS or are you trying to import stuff from a newer install?
If you can describe how you create it I can see if I can fix it or at least get you with a work around.
As for Lenux I'm not against it, but I haven't done anything with it except building a Raspberry Pi media player.
I wouldn't mind doing a redesign on the whole thing but it's not like I don't have enough passion projects in life. LOL
Jaxilon, Is there any chance for you to get your awesome stuff working with GCA5?
Jaxilon We Will Love If The Software You created works with GCA 5.
I was just thinking about this the other day and wondering where things stood with GCA5. I haven't played with it much myself yet but if there is still a need then I will carve out some time to revisit this whole project.
With so much going on I wasn't sure if people still wanted or needed it.
Hey Jaxilon, a new user asking questions triggered my memory about this thread. Were you ever able to go back and revisit it for GCA5?
I started to look at it but I think with the changes I may need to redo pretty much everything.
I haven't forgotten but I haven't had much time for any of my passion projects. I recently received some extra responsibilities that have been taking up all of my free time. I THINK that may relax a bit next week but I'm going to have to wait and see.
Also, seeing as it looks like I need to redo most of this, I will look for ways to make it better going forward.
I do appreciate the nudge as it reminds me that someone other than myself wants to use it as well.
PS. the layout and data of what is exported from GCA is changed enough that I have to verify what I can still do.
I spent some time on this today and made some progress.
Unfortunately, it is still going to require more time. There are some things that are being done differently and I'll have to untangle them before everything is going to work.
Please be patient.
I too am interested. Thanks for your persistence! Really appreciate your work.
So, does anyone use an Atlatl? Has anyone noticed the way it works in GCA5 is different than it was in GCA4?
GCA4 (notice "Atlatl W:"):
Attachment 53105
GCA5 (notice no Atlatl shown):
Attachment 53106
Basically, an Atlatl is now Equipment rather than a weapon. Thus, once built into the .mod file and loaded within FGU it does not work the same.
Images explain this better.
GCA4 Atlatl equipped in inventory results in this on the Ranged weapon tab:
Attachment 53108
GCA5 Atlatl does not show up at all because once again, it is only considered equipment. However, if you have Atlatl Darts or Javelins, now it gets interesting.\
Attachment 53109
So a Javelin is different in GCA4 verses GCA5. In GCA5 the ammunition item (at least in this case) carries the information pertaining to the Atlatl "Mode". Atlatl Darts however, are the same in either version because they can only be used with an Atlatl which I guess goes without saying.
What this means is in GCA5 if you purchase an Atlatl it won't show up as a ranged weapon.
Also, it means that if you buy a Javelin, it would show the possible "Mode" of being used with an Atlatl, even if you don't own one!
In GCA4 you would only see the option of using a Javelin with an Atlatl IF and ONLY IF you owned and equipped an Atlatl.
While I'm sure most people are probably not using an Atlatl, I can't help but think there must be other items that could have a similar result.
Is this a bug with the Atlatl in GCA5 or is this how it should be?
I've been chewing on what to do about this but it'll take some extra effort to make this work like it did when we were using GCA4 and I'm not sure it's worth it. What do you guys think?
edit: Well, I wanted the images to show in the thread but they seem to open individually for me so hopefully ya'll can figure it out.
edit2: Stupid me, did an update and smoked my exporter. Rebuilding...better...faster..stro..
@Jaxilon, I have this error now on your GURPS MM.
The attachment is a screenshot of what happened when I try to import a GCA5 .txt file export. I have no XML exporter available for GCA5 as no one would tell me where that is coming from. In your video in how to import from GCA5 tutorial, you have an option called "XML Exporter". That option alone does not show up on mine. It only shows the PC or NPC Export option
Yes, I checked. I updated the GCA 5 and added the FGU exporters. Both are for PC/NPC. I have gotten into touch with Armin, the developer for GCA 5, and he said that when he has time, he will work on the simple XML exporter Jaxilon used in his video. The simple XML exporter will export XML files and help make it readable for the GURPSMM. He said that the reason behind the problem of the XML file, currently as it stands with GCA 5, is that the XML exported now are complex. His GURPSMM cannot read the complex XML file now; only what was found in legacy GCA 4.
Scrap what I just said - I took another look at it and it seems I'm the Space Monkey. Once I named it correctly, GCA5 handles it just fine. I can probably share this with everyone but I'm not sure if I have to do anything with the copyright stuff. Because I'm just piggy backing on WoodsmanX's work mine still has his information in the copyright tags. So, now that I think about it I'm just confused. I'll go take a look at that part now under his project and see if there is anything I need to follow. Up till now, I was doing it for myself.Quote:
Last time I was using this I had to modify the exporter GCA5 used. Unfortunately, to do this I had to replace the existing one with my updated version and every time GCA5 updated it would replace my version. Maybe the optional update to use GCA4 xml covers this now. I haven't messed with it for a while.
edit: So what I mean is I took a look at the plugin WoodsmanX made and created an exporter that works with my ModMaker. However, GCA5 didn't seem to allow for other 3rd party plugins so I had to rename mine the same as WoodsmanX's which replaces it. Hence, why every time GCA5 updates it overlays my plugin with the original.
Jaxilon,
I requested that from Armin Sykes, the developer behind GCA 5. I have tried out the GCA 5 with equipment and firearms. It works beautifully for GCA 4 Import. However, your program fails to populate items found in Advantages/Disadvantages or Skills so I don't know what exactly to do at this point. Hopefully you will be able to find a way to make it work to have everything populated correctly for GURPS 4E.