It’s on his list to do for goodness sake. Remember, the ruleset was available day 1 of launch and he only got the final rules about 30 days before launch. He has said he will fix it! Give Trenloe and SW a little break.
It’s on his list to do for goodness sake. Remember, the ruleset was available day 1 of launch and he only got the final rules about 30 days before launch. He has said he will fix it! Give Trenloe and SW a little break.
typo - reference manual - section: Animal companions and familiars
Entry Badger: under Support Benefit: 3rd line: "difficult terrain" missing letters
If I'm offending you Trenlo please let me know I thought this thread was in the spirit of working out the bugs and I'm only trying to help.
As has been mentioned elsewhere, there are lots planned and there are only so many hours in the day. There was an incredibly tight timeline to get anything at all out for this on release, and we're playing catch up - and will be for months.
I appreciate constructive feedback, and I also very much appreciate support and patience. When I give work arounds, it's to allow users to do stuff now, it is not necessarily the long term functionality goal.
Having said that, you quote me about innate spells and saying they're a hack is completely inaccurate. That is the way to do it (any spells), add another spell section to your actions tab and fill it in. What is a hack about that? The fact that you have to spend 2 seconds adding a new spell section?
So, to clarify the two ssues you mention - there will be something for formulas down the line. At present there is a way to do it that will allow you to track formulas, enter actions, attacks, damage, number prepared, etc.. Really the only thing that's missing here is the ability to drag/drop items into the formula slots. That will come - in the meantime do it manually. For most that's not a "hack" as you describe it.
For innate spells, very little will change in the future from what it is now - it works fine, it's spells, and that's what that section on the actions tab was originally designed for.
My final comment - if you're expecting Fantasy Grounds to be a 100% accurate character generator then you're sorely mistaken. FG aids in entering characters to play online - and I've worked hard to make that easier for people (I recommend you look at creating a character in the Pathfinder 1e ruleset and see how many advances have been made in PFRPG2). But the FG PFRPG2 ruleset will never automate all of the character creation - never. There are already over 800 feats - there's no way to realistically code for each eventuality of those feats, let alone all the many feats that will appear in future products. Not to mention all of the ancestries and heritages that will be coming out in future. I recommend you accept that you will always have to fine tune your PC manually in FG - know the rules (open up the reference manual and follow along in the relevant sections) and make sure your PC is correct and you have any automation/actions you want setup yourself.
Let me explain my issue then. Let's assume that since the ruleset is very new, I am a new player, and new to creating characters in pathfinder.
I've chosen to create a character with innate spellcasting, like a fey-touched gnome.
I've looked up online how to add spells. So I go to the action tab to add a new spellcasting class. Now I go to the top left corner where the book icon is. I can click on it. It gives me two options: Spontaneous Spellcaster (sorcerer) and Prepared Spellcaster (Wizard). I'm new to the system, so I'm sitting here going I don't know where to put my innate spell, as I'm not an spontaneous or prepared spellcaster. MY magic is Innate. From a black box perspective, I don't know if that choice in the corner is important. All I know is that there's no obvious place to put my spell. Ok, I guess I'm close enough to a spontaneous caster, so why don't I just put it in there. I hope it doesn't cause me problems later.
What I'm asking for is for that top right hand corner to simply have a 3rd Icon that says "Innate (Racial)". That way they don't feel confused, and spend their time trying to look for a spot that just doesn't exist.
We are all new to Pathfinder 2 - not just to Pathfinder 2 on Fantasy Grounds.
Your final description was much clearer so lets see what comes of it.
New eyes and new perspectives are always valuable one way or another.
Agreed as well.
It does all the work to track the source of your abilities, and keep track of that even if you go back and change things during creation. This was important for PF2e since they distributed how you get abilities compared to legacy methods and you have to make sure each source is choosing unique abilities (tracker is useful for GMs to easily check your munchkin is not cheated) Not as simple as roll then bump for race.
So this gives the expectation that it will also do that for skills because like abilities they also come from various sources. On some skills you have to track the source, for example it may say choose a skill at start and that skill will also train to master for free later on.
So you end up using the notes page to track your skill assignments because you cannot even drag them into the tracker for it to record when you trained something, yet you do use the tracker to track your abilities. You cannot change the names on the skill page to something like Skill (Source) because you cannot edit the base skills, and if you add that skill with that name for tracking purposes then dragon link to the skill no longer works. So you end up doing lots of confusing flipping between your notes page and your skill page.
It should really be renamed Ability Tracker if it is not in the design intent/capability for it to track skills. Because it is called Tracker people are expecting it to also be a Skill Tracker. A Skill Tracker would be very useful for GMs to double check how the skill monkey managed to get all the skills.
Trenloe has described his future intents. Not even 5e has this level of character creation tracking, so it is evolving. All your concerns are valid. But Trenloe will tweak this going forward as time and priorities permit. Hang in there. I guarantee he is listening.
And Trenloe, forgive us for not taking the time to brag about all that you have accomplished. That is not the purpose of this thread but you know I think how much everyone appreciates all you have done to get us here.
I wholeheartedly agree! All of my work has been inspired and possible because of his efforts here! I made sure to add my appreciation in my acknowledgments for the Bestiary and the module I plan on throwing out here for people to have a little more content to toy around in.
His dedication to this project has been impressive and the completed work has been top notch. We are lucky to have him here on PF2.
There are various changes/improvements for the chargen tracker - see the ruleset thread: https://www.fantasygrounds.com/forum...ng-development Please try to log issues/discussions with the base ruleset functionality in that thread. Thanks. This thread is for specific issues with the Core Rules DLC.
Trenloe. I think I know the answer to this but thought I would ask. I did my purchases totally backward. I purchased the hardcover book at a discount (no pdf) from a third party and then I paid for the FG ruleset. I'm assuming given these facts if I really want the pdf I won't get a discount for it at Paizo even with paying the full FG price. Is that correct as far as you know? I do have my account linked and went to check out at Paizo for the pdf and I didn't see a discount. Given I purchased the hardback at a discount that kind of makes sense. I'll probably spring the extra $14.99 as I'm all in anyway! Just thought I would check. Thanks
You should subscribe if you are all in. It won’t help your current problem (because you are correct there is no discount for hard copies purchased anywhere except Paizo). But at least in the future you will get hard copies at 15% discount and a big discount on your FG purchases by the cost of the PDF.
If you paid for the Core Rulebook DLC (the ruleset itself is free) and have your account synched, that would give you the PDF added to your Paizo account. Buying the hardback from a third-party doesn't do anything since Paizo can't log that to your account.
Unless they've fixed the subscription over the past couple days, that isn't an option yet unless you're willing to have your first book be a Pathfinder 1E hardback.
Mystery solved. Turns out I just need to read more and understand the account synchronization. I thought once I synced the account that is all I needed to do. However, I went to the FG manage account page and physically clicked the link to send all purchase to paizo from FG and vice versa. Once I did that the Pathfinder Ruleset PDF showed up in my PF downloads on the Paizo website. I'm glad I tried that before I purchased the pdf! Thanks, everyone. Now I have some plane reading tonight... :)
Yes, that's how the Paizo sync works. If you buy the PDF from Paizo, you get that price discounted from the DLC. If you buy the full-price DLC, you get the PDF added to your Paizo account. Make sure to sync both ways though! Sometimes it's a little finicky. Usually I'll sync (both ways) then buy DLC then sync again to make sure it takes.
Some updates to the Core Rules DLC module have gone out today - see the City Hall announcement: https://www.fantasygrounds.com/forum...gust-13th-2019
Current issues and future changes can be tracked in the spreadsheet linked in post #2 of this thread.
Minor typo in the spell produce flame. The words fire and damage are ran together as firedamage. This typo is at the bottom of the effects description last sentence.
I noticed the title is missing from the take cover basic action
I think Clumsy is back to not adding a negative AC modifier when applied
Are there any plans to have a slot for Actions on the Action tab so we don't have to mock them out using Spells?
I can understand if its a low priority, just curious if it was on the horizon.
It is on the horizon. See the last bullet point in the ruleset thread (which is really where this question should have been posted) here: https://www.fantasygrounds.com/forum...l=1#post446770
Clumsy:
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.
total newbie here.... how do i get character creation working for pathfinder 2nd ed?
Aloha. How about you check out Fantasy Grounds College @ www.fantasygroundscollege.net. I am the lead of Team Paizo there and my team and i can help you out. :-) Just join our discord and when you get there ask for GM Seth. That's my username there
Welcome to the Fantasy Grounds forums.
Have a look at the videos linked here: https://www.fantasygrounds.com/forum...utube-playlist They are for the PF2 playtest (there'll be up to date videos coming soon), but the whole process is the same and worth watching to get an idea of the process. Keep in mind that FG is *not* a character generation application, it aids in that process, but you will still have to fine-tune your PC in FG to finalise it's creation and setup.
I know you will likely wait for the official errata document, but found this:
Copied from the PF2 reddit:
The following errata came from today's Pathfinder Fridays Twitch stream with the PF2 developers:
Humans are supposed to have one more language (Common + Bonus + INT).
Your proficiency in simple weapons is also what your proficiency in unarmed should be, including the wizard. Monk is an exception as they are better at unarmed.
Ki spells cue off Wisdom for the monk.
Sorcerer is missing a 17th level Resolve class feature, just the same as the wizard's (includes master will save, critical success, etc.).
Wizards don't get a 1st level class feat by default. This was a mistake. They only get one for being a universalist.
The adventurer's pack is only 1 bulk.
Heroic Recovery takes you to 0 hit points, not 1.
Link to the stream: https://www.twitch.tv/videos/468201120
The developers said they will be releasing official critical errata soon as well as monster creation rules (so we will have them before the GameMastery Guide comes out).
Hello,
Here are the errors I've found so far:
- The price of the Writing set should be 1 gp and not 15 sp.
- The item "Disguise kit - Elite (level 3) replacement cosmetics" should be probably be called "Disguise kit - Elite (level 3) cosmetics" instead
- I've noticed that many items in the Adventurer Gear have their prices listed as sp rather than gp. Not a bug, but a bit surprising.
- The bulk and used hands of many items are missing, in particular:
- All wands (should have a bulk of L and 1 hands used)
- Most staves (should have a bulk of 1 and 1 hands used)
- Most alchemical items (usually have a bulk of L and 1 hands used)
- Most Hold Items (e.g. Bag of Holding, Crystal Ball, etc.)
- Many consumables (e.g. Healing Potion, Potion of Resistance, etc.)
- Many Worn Items (e.g. Armbands of Athleticism, etc.)
That's correct, the standard currency in PF2e is the SP, rather than the GP. It's an effort to make it so coin bulk is not crazy ridiculous like it has been since basic D&D, and which is made worse by going to a bulk system. It should help things out for players until they can afford magic items that help get around the problem.
Yes, the rules state that the silver piece is the standard unit for commoners and beginning adventurers.
I was just trying to point that many items in the Core Rulebook are priced in gold pieces, while in the Fantasy Grounds Core Rule module they are priced in silver pieces. Normally, this doesn't disturb me too much aside from a slight sense of discomfort, as if there was an imbalance in the Force. Probably some latent OCD :-P
However, in a few cases, I feel that listing the price in silver pieces is just plain ridiculous. For instance, the superior manacles in the Fantasy Grounds Core Rule module are priced at 50000 sp (that is 50 bulks of coins!) while in the Core Rulebook they are priced at 5000 gp (which is still a ridiculous amount of coins but still something a single person can carry if necessary).
I made the decision to list in silver pieces as the main currency for items, as this is the standard currency, but more importantly for FG, this allows a clean ordering from least to most expensive in some of the grouped list displays (not all, but some). It's also an optional sorting button I plan to add in future - sort by cost. To program in the additional code to work out the currency for ordering would be pretty complex, but I may look at it in future...
Thanks for reporting these Faelwen!
Logged as CR2.041. Fixed in next release.
I think I'll leave that as it is - the base name as listed in the Core Rules from Paizo is being changed for the individual FG record and the new name is in the same format as the base replacement cosmetics, so keeps it consistent.
Discussed elsewhere in this thread.
I don't see an issue with the usage, but I do see a problem with bulk for items that have multiple types. Logged as CR2.042, fixed in next release.
Again, thanks for reporting! :)