I can only see one focus spell (searching the core rules for "bonus to all"), but this is a good idea. Logged as RS2.038.
Is there a way to add the action icons through hotkey?
Not through a hotkey.
But there are a few different keywords that the ruleset looks for - see this post (and a few following): https://www.fantasygrounds.com/forum...l=1#post448487
They should work. You don't put the action in the name, you put it in the "Casting" field - exactly where the action icon appears in the spell entries in the core rulebook. Then lock/unlock or close/open the spell and the [[A]] will be replaced with the icon. Open spells from the Core Rules module and you'll see where the icons appear.
Yeah, not every field does it - but I've tried to make sense with which fields have it. In the future I may have a little icon, or maybe just a * next to a field name if it supports icon replacement.
You can always use ALT-codes (hold down alt, type the code on the keypad - it has to be a keypad, and then release ALT) and the character will be added, even in fields that don't do the character conversion (and that use the standard font). Unfortunately, in order to not remove any other normally used characters, I've had to use the following codes - so they're not easy to remember:
- 0129 - Free action
- 0141 - One action
- 0143 - 2 actions
- 0144 - three actions
- 0157 - reaction
You must use all four digits (include the preceding 0).
That's not the same code table that FG uses.
For what FG uses, see the "Extended ACII code" table here: https://www.ascii-code.com/ W're using pretty much the 5 codes that aren't assigned.
I know it's not easy to remember - hence why the ruleset will convert more memorable action text into the code (for appropriate fields).
Feedback: Goblin Unbreakable heritage doesn't change HP to 10 from 6 for ancestry, right now has to be done through a misc. +4 bonus to HP.
Would it be possible to have a little box to track hero points?
There's an extension? Awesome, thanks!
Maybe...
But there will *never* be 100% automation of all heritages/abilities/class features/feats. Always, always, always, check your PC is correct. Fantasy Grounds will guide you in character creation (the PF2 chargen tracker helps more with that than before), but it won't create the character completely for you.
That's exactly what the miscellaneous field is for - adding any set bonuses/penalties that apply to HP.
In the future (once the ability to select a heritage, rather than remove the ones you don't select) there *may* be some form of base functionality to parse out common abilities/features/feats. But there will always (always!) be cases that FG can't cater for. And as more products come out, those cases will only increase. Hence why there's the miscellaneous field there.
But, it's a good point, I'll look into changing the ancestry HP field in a future release to support modifiers via CTRL+mouse-wheel. Logged as RS2.032.
For what it's worth, when you hit the magnifying glass to bring up the HP window, the ancestry HP field is grey as though it should be editable, but you can't do it. To me the easiest solution would just be to make the ancestry HP on that screen editable for cases like unbreakable goblin.
Minor issue, mostly cosmetic, but could cause some confusion. Not really a ruleset issue, either, but the Core Rules module instead. Wasn't sure where to post it so I am tossing it here.
All of the Feather Token items have a small paragraph that's intended for just the Holly Bush entry in the middle of their descriptions. Easy to edit out when given out to characters, but did have me pause a second when I saw it just browsing through items.
I have still a few days left on our vacation here at Lake Ontario, but I figured you could use at least one post to remind you that I am still near enough to be that buzz in your ear that you can't quite seem to swat away ;)
Hey Trenloe, not sure if you're already aware of this or not, or maybe I just need to update again. I noticed the Crit modifier in the modifiers box is doubling the dice still as it was in the Playtest, but it was changed to double damage in the final.
Edit: Ignore me, I should have looked better. :joy:
Trenloe, I don't ever recall taking the time to congratulate you on the theme for the new PF2 ruleset. I think you did an outstanding job duplicating the feel of the CRB. And the ruleset is just awesome, along with the speed at which you make bug fixes and add features.
So how could I go about adding sneak attack damage to a rogue's attacks? I got it to work as an effect by adding "Sneak Attack; DMG: 1d6" to an effect, but I wasn't sure if there's an easier way to have it be more automated for the rogue? Also, can I not set a damage type if I'm doing it as an effect like that? If I add Precision to the end of the 1d6 in the previous text it no longer works.
You did it correctly, you just need precision in lower case. So the effect will be Sneak Attack; DMG:1d6 precision. Using the effect would probably be the quickest way to add it in. Otherwise you can always make a second weapon and add another damage line to it to include the 1d6 precision damage as well.
Its a nit but I don't think the "incorporeal" trait has been populated/defined. I've created monsters with it and when I click on it, it does not go anywhere. Really loving the ruleset so far and converting a few adventures to play as one-shots.
Got it. Sorry about that. That makes a ton of sense.
New to FG. Looking to see if effects are working in PF2, If so i might need a hand.
Its seam's effect for PF 2 are not working for me. i can load up 5E and they work. i know this is all a work in progress, just wanted to let someone know.
In my ruleset, when I click on the Actions right button, the window comes up but there are not any actions present.
Trenloe is working on a new format to fit what he plans on having fill that particular tab, if I recall correctly. In fact, he warned us not to use it ourselves as it will probably get a complete overhaul down the road here. I believe that means he really has no plans for that particular section until he has the format and structure he plans on using when it's working to his satisfaction.
Ok. I looked on the google spreadsheet and didn’t see anything so I thought maybe my install was broken.
I noticed there isn't anywhere to set proficiency for spell attacks or spell DCs. My sorcerer is trained in spell attack rolls and trained in spell DCs.
Set the proficiency in the spell header of the spell class - click the magnifying glass to the right of the "CL" to open the spell header. This assumes that you'll be the same proficiency level for both attacks (I've called this "spell roll" and will probably change that at some point) and DCs. I'm not sure if there is any way to get a different proficiency in spell attacks than in spell DCs - if there is, you can use CTRL+mouse-wheel to change either the spell roll or DC total appropriately.
See the videos (from the playtest but still appropriate). Here's one for wizard where you can see the spell header: https://youtu.be/tTEUWrcecJ4?list=PL...-0zCw414&t=146
I should have known that.... thanks for the quick reply!