I think that's a great idea. It would certainly push me onto the FG train sooner. Though I still truly believe that it makes most sense to freeze feature development on FG to focus on FGU (aside from bugfixes and major modules from WOTC).
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I know, Ken, but there is (at least) one more counter point. He argues that Moon Wizard's work is double the effort for the need to do it again in FGU. That is almost completely inaccurate. The only thing he loses is that he is not working on FGU while he is improving FGC. The reason he isn't going to have to duplicate the work is because almost all of what he does is ruleset coding -- Lua and XML. This will be completely portable over to FGU (the definition of backwards compatible). To the extent that FGU is perfectly backwards compatible, zero of his effort on improving FGC will need to be duplicated in FGU.
To say that Adobe users didn't gripe is disingenuous. Comparing SW, a tiny programming staff to Microsoft or Adobe is really pointless. The economies of scale associated with the businesses just make such comparisons essentially useless.
Any date yet on Unity? Although if players have an SSD on their system it helps a lot.
At the moment the major benefits are
- much improved netcode handling (major point for dsl users and ipv6 folks)
- native 64bit support and better memory management
- better image handling tools by far, really valuable with how awful FG3s are. (Also dynamic fog of war + line of sight extras)
I can wait longer, but it has been a long time since they thought it would hit beta so I can see why people are antsy.
Those changes are pretty massive.
This whole argument about waiting for unity is nonsense. People pay subscribtions for games like world of Warcraft, then pay out for expansions and cosmetics. Or they buy FIFA 98, 99, 00, 01 every year for a game that barely changes. Fantasy Grounds works. You don't have to rebuy the DLC and I am sure FGU is not going to cost more than any other game. I don't want a discount based on the fact I already own it. I will pay the full price for a new ultimate license. It's a new product with loads of new features and I will treat it as such.
Having just recently (between modules, books and the ultimate license) spent over $200 on FG - and after having spent many hours playing around with it, FGC classes, and several hours watching various videos on how to use FG -- I'm finally just starting to feel comfortable enough to take the plunge and DM a module. With that all considered, while I know no one would force me to upgrade to FGU --- let's be honest....everyone wants to support the latest and greatest product of just about anything. Especially in this setting -- as a DM once FGU is out , you probably want to take full advantage of FGU features and therefore be able to tell your players "I support FGU" or whatever.
I'm cool with it taking more time --- let's me feel like I get more value of my money I just spent before its like "oh now you have to pay us X$ to upgrade to FGU"....
That and the whole release it when its ready not before thing...I rather wait 9 months (or whatever) for a polished product, rather than it being out in 3 months and its simply not ready for prime time.
Nope, release it when they are ready. Not a moment before. Furthermore they should give no indication whatsoever when they expect to release it, until it is fully ready to release. Gamers are not very forgiving for moving deadlines, so... dont create one. Say nothing about the release, until you are fully ready to release it.
Welcome to the forums and FG Community M3TAL! There is no release date announced, They have talked about the cost being a sliding scale for a minimal or no cost for users that just purchased the license, to full cost for long time users like myself. They have stated that there should be no cost for any DLC to change over.
If you have a sub there will be no difference.
Welcome to the FG forums.
See the FGU FAQ here: https://www.fantasygrounds.com/forum...unds-Unity-FAQ
Buy Fantasy Grounds for what it is now. If you want to use Fantasy Grounds now, then buy it now - don't wait for FGU to come out because that is unknown and you could be missing out on many months of great online gaming with the current version of Fantasy Grounds. See the FAQ linked above for other information.
Keep the discussion civil and on topic everyone please.
Just because regular community members have heard the same questions and discussions about this over and over and over, newcomers won't necessarily be aware and it's valid for them to ask questions.
Trenloe,
Thanks for the welcoming..I had seen some videos that implied that the release would be soon. That is the reason for my questions. Thanks for the link. I will check it out.
I know this is not the proper thread but, Is there actual game modules/campaign that may be purchased that are already set up to work with FG. My daughter is wanting to DM a group for the first time and was hoping to cut out a lot of the leg work.
There's lots and lots - over 1,000 DLC products. Depending what system your daughter is interested in, there could be a huge amount, or not so many.
Check in the store - use the filter to specify the RPG system you're interested in and "Adventures". For example, here are the official 5E adventures: https://www.fantasygrounds.com/store...search=&sort=1 or third party 5E adventures: https://www.fantasygrounds.com/store...search=&sort=1 These span multiple pages - use the "Next page" link in the bottom right...
Other than the FG Store, their is also the DMsGuild that is the official community outlet for unoffcial D&D 5E community stuff. Their are lots of FG modules there as well; https://www.dmsguild.com/browse.php?..._0_0_0_45545_0
You will also find their are a one or two (?) third party distributors that also sell (with a license) FG content, the only one I know of is AAW; https://adventureaweek.com
There really is no knowing how soon it will be. The devs may think it'll be out in a matter of days only to encounter a setback that takes several months to overcome. They don't give dates for precisely that reason. The only thing that can be stated definitively is that they are working on it and would rather be done sooner than later. I'm sure they're trying really hard.
Thank You. I did find them. Sorry I did not get back to you to save you your time. Do you have one you would recommend for a beginner. Obviously Level 1, 5E, 4 -6 players.
Thanks. will check it out!
Lost Mine is excellent, and really a pretty standard one. If you want something a little different, PM your email address and I send you a complementary copy of Balance Disturbed; https://www.dmsguild.com/product/180...Disturbed-BDC1
It's pretty open and can be hard for a new DM to run (because the first combat that the party has to retreat from), and I have never published the follow on adventures. But its at least another thing to take a look at.
Lost Mine was designed for new players and new DMs alike. It is a great choice for 5E starters. Most of the content is all ready to go. Maybe a supplemental map such as the original ambush encounter would be nice but it is easy enough to make your own, or just sketch out on the party sheet. Pregenerated PCs makes for a fast start up, but you can easily roll your own to replace them.
I just drew up my own map for the ambush encounter. Prep work is basically setting the start point masking on any maps. Also a good idea for the DM to read through all the content at least once so they are aware of how everything hooks together. And this isn't a very large campaign, so not a lot to read (~64 pages, a big campaign can easily be 300 pages and only partially define all content needed to play).
Check the "Maps" section in this thread: https://www.fantasygrounds.com/forum...r-5E-resources
My point ( which was only meant in humor, and several caught as a reference to Firefly ) is that it is not about what we want. It is about what is best for the people developing Fantasy Grounds Unity to give it the best chance of sucuess. If they give any indication of when they hope to release, their toes will be held to the fire on that. They are better off not saying anything about release timing until that timing is cast in stone. That will not happen until it is actually ready to release. From what I have seen FG Unity will be a fantastic and much desired upgrade to Fantasy Grounds that I will be more than willing to pay for. But I dont want some half baked bug filled monstrosity, I hope they take their time, and get it right. It is too important of an update to release before it is ready.
On the other hand, I think they shouldn't let themselves fall into the trap that Star Citizen has gotten themselves into, where they are contently trying to improve on something to an extent where they just never release it. At this point it's been pushing on five years of development. I'm sure they are working hard on it, but if they can't release a virtual tabletop experience in over five years without it being a "bug filled monstrosity" then that is a problem in and of itself. I don't want a situation where they keep thinking they need to take their time and just never release it.
Star Citizen is a completely different scenario than Fantasy Grounds. Also a hundred million dollar venture. Not comparible situations at all. Doug and the rest of Smiteworks team have been giving updates but not making promises, and rightly so. It's ready when it's ready sounds right to me. CD Project Red do the same and look at Witcher, Blizzard also do the same and look at their catalogue.
Mostly this thread is nonsense banter anyway. 2 cents....
To be sure. Apples to Oranges... Star Citizen has a team of about 400 people working on it. Smiteworks is... what? 8 people?
We're all excited to see what FGU brings, but FGC is a complete, stable product, with hundreds of addon products, and is ready... now.
I'm also excited to see what Windows 15 brings (not really) but I'm not nagging Microsoft to release it RITENAO!
Anywho, I know Doug, Moon, and all the Mighty Smities are moving as fast as they can, and I (for one) am very very happy that their bar is quality and not speed. Sure, we get impatient and most of us are not rude about it (not saying anyone here has been rude, but it has happened). Even if Smiteworks never finishes FGU, I have got my money's worth from FGC and continue to do so every week.
Doug, we trust you guys or we wouldn't be here. Take as long as you need to get it right. Most of us will still be here when you're done.
I am sure FG would LOVE to be in the position of Star Citicezn, as the most successful crowdfunding of all time... not just games, but ALL crowdfunding. And Star Citizen makes my point... they have proven that it is better to not predict release timing at all
where is the downvote button?
Well, it is now in official Alpha stage and has about 100 people using it. It's getting there. :)
Looking forward to the beta phase to get to know FGU in depth