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Damage multiplier for weapons issue
Tonight, during a class in FGC, we noticed some behavior with Advanced Effects turned on. In the damage section for weapons, the 'Multiplier' field lost its functionality, regardless of the Stat being used (abilities, level, prof, etc.). The Multiplier worked for Spells (damage or heal) but not weapons. When the table was re-opened with the only change being the disabling of the extension, the multiplier began working again.
Attached is a sample for a level 1 PC. The 2x multipler (times Level) resolves to +2 for spells, but not for weapons.
Not sure if this was an operator error, but it was reproduceable on multiple tables.