Thanks for reporting the bugs.
Which products have these problems?
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These problems affect feats and items in the Core Rulebook, Advanced Player's Guide and Ultimate Magic.
Specifically, in the Core Rulebook and Advanced Player's Guide, items with the subtypes of "Specific Weapon", "Specific Shield", "Specific Armor", "Weapon Quality", "Shield Quality" and "Armor Quality" all have "Magic Weapon" as their primary item type. In Ultimate Magic, all of the items have "Magic Wondrous Item" as their primary type, as well all of the item names are in capitals only.
Besides showing up in the empty properties and description fields on items, hyphens are in all of the empty fields of the feats in these modules.
Not sure if this is a bug, but sorcerer bloodline does not come up with an option when you drag sorcerer onto the player sheet from core rulebook. In addition, you're unable to manually drag a bloodline onto the character sheet from the reference material (despite them appearing to be able to).
Also, all of the player races, it seems, have no player speed set in bestiary 2 player resource. It seems like you cannot edit this either.
For now, we have sorcerer bloodlines and bloodline powers listed as Special Abilities. Open the Core Rules module and click Special Abilities. Other powers and abilities of classes that didn't fit elsewhere are in the same section for other modules like the Advanced Player's Guide and Ultimate Magic.
Sorry, I didn't reply here earlier but the magic weapons and magic armor should now be fixed. There are still magic armor enhancements and magic weapon enhancements that don't have any supporting functionality or ability to apply to an item like the Item forge in 5E. This is an area that might be added in the future. For now, you can drag it to an item description if needed and manually adjust the damage, bonus, etc.
I just found out that the scythe is missing from the core rulebook.
Curse of the Crimson Throne (Players Guide) - My Reference Manual is empty, I also get Module Load errors when trying to open anything (Players Guide) from the Library (it works fine in the Images & Maps/Story tab though)Attachment 21373
Hi there,
I've bought a few official Pathfinder a couple of weeks ago. The products are very nice. I did however have a few issues here and there, which, hopefully, can be patched.
Pathfinder official theme
- This one has probably already been reported, but just in case: when the title of a window contains characters with diacritics or ligatures, a gigantic space appears instead of the letter. This is a problem I haven't encountered with Fantasy Grounds default themes. Probably just a font issue.
Attachment 21466- I've noticed that the "class ability" window seems a little off compared to similar windows. It's a very minor issue, but it's the kind of thing that one ends up obsessing over when they accidentally notice it... This issue doesn't happen in the default Fantasy Ground themes.
Attachment 21467- Some labels in the character sheet appear truncated here and there ("constitutio", "fortitud", "armor clas", etc.). Probably a font size issue. This issue doesn't happen in the default Fantasy Ground themes where the fonts are much smaller.
Advanced Player's Rulebook
- I haven't been able to find Alternate racial traits in the form of links that can be dragged-and-doped in character sheets.
Ultimate Magic
- I haven't been able to find Druid domains, Bard masterpieces, Cleric variant channelling, Inquisitor inquisitions, Monk vows, Paladin oaths, Ranger traps, Summoner eidolon evolutions, Wizard arcane discoveries, and Words of power in the form of links that can be dragged-and-doped in character sheets. The Wizard elemental school powers are there, with the exception of Metal Rending that is missing for some reason.
Rise of the Runelords
- In encounter "1.03.06. Encounter: Monster in the Closet", the NPC is listed as "gobelin" (should be "Gresgurt").
I have not found these either. Also, just noticed that in the Library list of items in that module that Races brings up a blank window.
Attachment 21468
The Racial Traits for the APG are found by going to the Library > Advanced Players Guide and then the Trait - Race grouping. We are looking to add a Special Abilities button that will pull these from all modules when we release the planned ruleset update in either late December or January.
Awesome add, SW!
A fix for this is in the TEST channel and will be pushed to LIVE on Tuesday. Everything should be fixed, except we decided not to make Words of Power drag and drop. This is due to the unique and optional nature and the difficulty of fitting it into the automation of the Pathfinder ruleset.
I bought the first chapter of mummy's mask from the store and we are currently playing it but I've been having an issue with the maps not remembering anything I do. everytime I close fantasy grounds and then load my campaign again the map completely resets, the mask goes away all the monsters and PC's are removed and I have to set everything up again.
looks like there is an issue with this module - the maps are all set as read-only, you can't unlock them.
trenloe asked me to post this here. this is the original thread I posted on the help forums
https://www.fantasygrounds.com/forum...006#post365006
I have the exact same problem, I cannot change anything in the story (not the maps, pictures nor the text), everything has the red lock "Read Only" on them.
EDIT: Tested AP2: Empty Graves as well, same problem there.
EDIT 2: You can actually see it in the pictures at the store as well (Hell's Rebels seem to have the same problem)
Saw and tested the fix for Mummy's Mask, It works :)
There's still the same issue with Hell's Rebels though (all story entries, maps etc. being read only).
Not sure if these have been reporting for CotCT:
-Encounter tables for Korvosa's 3 sections are 1d130 instead of 1d100 (should use the danger modifier form the city stat block to get those higher values, and the modifier window does work with tables).
-The trait list in the appendix is different from the trait list in the player's guide. So the appendix has taken the blog post update into consideration, but the player's guide module hasn't.
-- It would be really awesome if the player's guide could be updated to incorporate all of the blog update, including the class section which would make things less confusing for my players.
I've recently purchased and started using the excellent Rise of the Runelords module - thanks to whoever did the great conversion of this! One thing that would improve its usability, for me, would be having some of the large player maps cut up into smaller pieces. For example, both the Graul Homestead map and the Skull's Crossing map could handily be made into five smaller maps.
In Rise of the Runelords, Ch. 3, Part 1, in the Graul Farm, the "standard" ogrekin don't have the effects of their deformities included in their stats. For example, in A5, Lucky doesn't have his +2 bonus on Reflex saves, and in A16, Sugar doesn't have his +2 bonus on Fort saves, nor his 20 ft speed, while Horgrath deosn't have his -2 on Will saves. In their SQ fields, they all have the default deformities listed, rather than their actual ones, and they also all have the default description, which doesn't match their individual appearances.
Some of the entries within the Pathfinder Bestiary 1 module are not correctly reporting attacks. Where normally "Full Attacks" report multiple attacks with the "and" keyword, the standard "Attack" line normally uses the "or" keyword for various single attacks. For some of the creatures (i.e., crocodile, dire crocodile, ghoul) are using the "and" keyword for both the "Attack" line and the "Full Attack" line, thus not giving the user the ability to perform standard action attacks (instead, all attacks as part of a full attack are rolled).
Hi Trenloe,
I went ahead and clicked through all the creatures of Bestiary 1 and have identified the ones that have the problem of multiple attacks instead of single attacks for the "Attack" line:
Bebilith
Bulette
Crocodile
Crocodile, Dire
Eel, Electric
Ettercap
Ghoul
Minotaur
Phoenix
In addition, I found the following issues:
Giant Spider:
-The Special Attack is embedded inside the Attack/Full Attack lines
-Attack Line: Special Attack web (+5 ranged or DC 12 or hp 2)
-Full Attack Line: Special Attack web (+5 ranged and DC 12 and hp 2)
-Seems to be a parsing error: Should have "web (+5 ranged, DC 12, hp 2)" inside the Special Attack line
Wraith:
-The Special Attack is embedded inside the Attack/Full Attack lines
-Both the Attack and Full Attack have: Special Attack create spawn. The create spawn should be within the Special Attack line. Again, most likely just a parsing error
Dragon, Black (Great Wyrm):
-This one is petty and just a visual thing. There is an extra space between the m of Wyrm and the end parenthesis. Wouldn't have even reported it except for the fact that the module is going to be worked on anyway and this is rather low-hanging fruit.
Lycathrope, Werewolf (Human Form):
-This may be intentional but I wanted to point out that this has no icon. All the other entries that have no actual token has a letter token. This one doesn't - just an empty token slot. If intentional, okay. Just reporting just in case.
Lycathrope, Wererat (Human Form):
-This may be intentional but I wanted to point out that this has no icon. All the other entries that have no actual token has a letter token. This one doesn't - just an empty token slot. If intentional, okay. Just reporting just in case.
I cannot guarantee there aren't others. I didn't do a thorough review. I just picked these up as I was verifying the Attack/Full Attack issue I originally reported.
Hope this helps,
Danny
This helps a lot Danny - thanks very much! We've only had one previous comment on Bestiary 1 (the Minotaur attacks), so this feedback is great. And none of this is petty - any feedback on problems, typos, extra spaces etc. is very much appreciated!
Thanks again.
Hi Callum,
Sorry it took a while to get back to you about this. I was busy working on Starfinder and hadn't made it here until today. I made fixes to the ogrekins and updated their descriptions to match their deformities. I am checking this in today so if it doesn't go out tomorrow, it should definitely go out in next week's update.
-Danny
Hi Trenloe,
I did notice a couple more issues. I don't know exact specifics on which creatures are affected. This one might be affecting all of the Bestiaries that were published...
Incorrect Stats for Single Attack for Creatures with Multiple Attacks
Wrong and corrected. Deleting original comment as to not muddy the thread.
Missing Spaces in the Space/Reach Stats:
I found that the Otyugh's space/reach stats read as:
"10ft./10ft.(15ft.withtentacle)"
I do not know if there are others. Perhaps the developer can do a search of the original XML code for "ft.(" to quickly find instance where spaces are missing.
Again, hope this helps...
Danny
Yeah, splitting out the full attacks into single attacks is virtually impossible to automate and get right 100% of the time - due to feats and creature special abilities and, especially, natural attacks. You can't just apply a blanket +5 This is really all down to how Paizo present their statblocks.
However, the Otyugh example is correct: the tentacle is a secondary attacks, so even a single tentacle attack would be made at -5 for the secondary attack - resulting in -4 with the weapon focus. So this is correct as listed.
Details on natural attacks here: https://paizo.com/pathfinderRPG/prd/...atural-attacks The information of interest is: "Secondary attacks are made using the creature's base attack bonus –5..."
As such, a lot of statblocks that have natural attacks work out correctly. It's when you have two weapon fighting etc. that problems can truly exist.
Okay, noted. I guess that wasn't the best example and I managed to confuse myself :)
I have seen cases that do fall under my original thought when converting and I don't recall the specifics but from doing an initial gander at some of the creatures, it looks like they have been accounted for.
The spacing issue for the space/reach still exists though, so I wasn't completely out there :)
In the Carrion Crown 1 Haunting of Harrowstone 3.02 of the story "the skipping song" all the way down the bottom it describes when the PC's encounter the children playing. The last paragraph describes the events with Gibs in 3.01. It seems incomplete and refers back to the encounter with Gibs and not the skipping children.
" ineffectually against the bars for 2d6 rounds before he collapses back into a fitful sleep. Relocating Gibs to more than 5 miles from Harrowstone also puts him out of reach"
This should be removed and when I reference the PDF module, "to five infamous killers who died in the Harrowstone Fire, but it’s unlikely that the PCs will make this connection until after they start to investigate the prison’s history."
Don't read if you're playing CotCT chapter 1
In curse of the Crimson Throne, Dead Warrens D6 - The trap in there doesn't have it's attack macro'd right. I ended up having to roll 2 acid splashes manually for each PC in there
Hi thebwt,
Thank you for reporting the issue. I have fixed the trap and have submitted the fixed version for update into production. Production updates of Pathfinder products typically happen on Tuesdays.
Thanks again and I hope you are enjoying the campaign.
-Danny
Hello,
I've noticed an issue with the icon for the "Special Abilities" button appearing in the Pathfinder Official Theme.
When I create a new Pathfinder Campaign, click "Library" and then "Create PC", the image for the "Special Abilities" button that appears on the right side of the screen is the default FG "Shield" Image, while all of the other buttons are the custom Pathfinder Goblin Buttons. It doesn't break the game at all, but it just looks wrong (since the button styles are so different). I can send a screenshot of this issue if it helps clarify what I am seeing.
Jeffrey
Not sure if it's a bug or just my display as I haven't seen it already posted, but the resize arrows don't activate in the corner of windows. I have to mouse the mouse cursor well inside the window before it changes to a resize arrow.
I know I can just Ctrl-drag - or even just not use the pathfinder theme (because it's fine in other themes) but, it's just annoying that I can't do it 'normally'.
Attachment 22513