Blame WotC. It's a redraw of one of their maps.
Printable View
It empties into the cave room with the ladder :/
https://farm9.staticflickr.com/8631/...4c332e97_k.jpg
Awesome map! That's the kind of stuff I want to create (not so much a sewer for the outhouse but the style of the map is awesome)!
Same map done again with a different style:
https://farm9.staticflickr.com/8853/...354a171a_k.jpg
You can see my other maps here: https://www.fantasygrounds.com/forum...Runelords-Maps
I actually really enjoy re-making maps from Dragon magazine adventures and the like. I've got a couple of larger ones in the works too. I should probably get back to actually doing the ones I NEED lol.
But TLDR; CC3 is an awesome tool. Nice way to relax on a Sunday afternoon drinking scotch and drawing maps.
Mike Schley's style is pretty cool. Glad I picked it up.
I find Roberts blends better with stock DD3 symbols though.
I don't have any of the other annuals though. Should pick some up.
Are these maps that you're posting Schley's style? I liked his maps in LMoP and HotDQ books. I don't know who Roberts is (no offence if you are reading this good person!).
The lighter ones are Schley's style. The black background one is Jon Roberts (he does the maps for A Song of Ice and Fire).
https://www.fantasticmaps.com
Yeah, that can be an issue - playing around without an end goal doesn't really make you learn how to fully use the app.
To play around pick a map from a scenario and re-create it in Campaign Cartographer. You'll learn a lot doing this, and get a great map at the end! :)
A good tip if recreating another map (if you have the original in digital form) is to import it and then set it on a sheet that has some transparency. This then gives you a see through image of the original map you can use to trace around. Some info in this thread: https://forum.profantasy.com/comment...cussionID=2321 In the 4th post I mention about making the map transparent.
For example, here's me using the Moathouse Dungeon map from T1-4 to aid me in quickly recreating the same map in CC3+:
Attachment 15045
Yessir! I saw that when getting pdf on iPad. Looking forward to checking it out after prelim cods/reading is done.
Wish could toss it easily on my MacBook for lesson taking outside of den
Prefer to do serious stuff in den cos 27" vs mbp15. But only thing I got in Mac for wijecwas steam installed fg client. I only recently yanked my bootcwmp (was only for visual studio) for extra drive space or id put it there temp while learning.
I think you mean a Trenloe link? He doesn't like it when people confuse us on account of my skirt wearing propensities :)
And to answer your question I wasn't aware of this and don't have it - but might invest in it now :)
No sir ;) I ran across the Trenloe link because last night I read a post by you helping someone by saying smethonk like "try this link" and in that link was among many replies, T's link.
But then I am rarely accused of a surplus of intelligibility in my posts ;)
No that guide jasn't heen released to my knowledge at least not according to some of the stuff I am seeing on G+
It's available on DriveThru RPG
Well to be honest, I still have a sour taste in my mouth from supporting this KS. And from what I last saw, there were still some typos in the one offered for sale.
I have it but havent read it at all... the KS process was rather disappointing for this which may or may not have influenced my lack of motivation to test it out....
Yeah, after the last two responses I dropped it from the wishlist on the site (I use that to track for sales when not in hurry)
So, may the vendor or others take heed how easy it is to earn a bad rep due to how a KS is handled.
Yeah, the KS follow up has been really poorly handled. Ignoring requests for updates, while posting all the cool maps the guy is working on.
The book itself - it could do with an editor reviewing as there are some basic typos. But, the content is good if you want to use a graphics app (GIMP, PSP, etc.) to create maps - it introduces some good concepts and then goes on to show how to use them.
If you've invested in Campaign Cartographer then this isn't worth $20. If you want to make your maps from scratch in a graphics app then it has some value...
Ha! Trenloe, I was looking around here for infor on map creating software because I want to start making vtt maps for t1-4, starting with the moathouse!
My recommendation would be Campaign Cartographer - yes it has a steep learning curve (just like Fantasy Grounds), but spending the time to get to know it is well worth it. And, to be honest, it is just a matter of a few hours spent with the tutorials and having fun putting some maps together. I think most people's complaints about it are because they expect to churn out an amazing map within 30 minutes of opening it for the first time - there's no "make amazing map" button! ;)
If you're doing T1-4 I'd recommend CC3+, Dungeon Designer and perhaps Symbol Set 2 and 4 - #4 if you like Mike Schley's style (but this might be too crisp and bright for T1-4, maybe). You can always get additional symbols later.
You can also get a lot of free symbols from the Vintyri Cartographic Collection, CSUAC 2.0 and Bogie's Mapping Objects - details of how to get and setup are on the CC3 forums here: https://forum.profantasy.com/comment...&page=1#Item_0 Some of these are great, but you'll just have to be aware of size and any pre-existing shadows/effects, and put them on a relevant "sheet" in your CC3 map (sheets add on effects, so you wouldn't want to add a shadow effect to a symbol that already has a shadow).
I love making maps, and CC3 has enabled me (with little artistic talent) to make some very nice maps (even if I say so myself). Some examples here: https://www.cartographersguild.com/album.php?u=23781 I did these quite a while ago and have learnt a few things since that would make these look even better (like wall effects on caverns).
Not to discourage your from doing it... but some people have done some really nice ToEE maps that are around if you look for them...
For example, here is the moathouse and dungeon :
https://educatedgamer.net/art/maps/t...OUSE-FINAL.jpg
https://educatedgamer.net/art/maps/t...eons-FINAL.jpg
Trenloe, thanks for putting together that excellent chart of map-making software.
Would it be possible to add my MapForge application to the list? It’s not an already-shipping product, but it’s been successfully funded since day 1 of the Kickstarter campaign, so it’s definitely coming to market, probably near the end of July 2017.
Here’s the info for the chart entry, in case the answer is yes.
Name: MapForge
Website: https://www.mapforge-software.com/
Platform/OS: Windows 7 - Windows 10, Mac OS X (no native Linux support, but should be usable with WINE or Virtualbox)
Base Cost (USD): $30 ($25-$27 during the current Kickstarter campaign)
Cost with recommended Add-Ons: Varies widely depending on genre and specific needs, but approx.$50-$90
Description: Locally-installed application intended for creating great-looking maps quickly and easily, either from scratch, with the help of a random generator, and/or using professional content Add-Ons. 2D top-down raster image. Focuses primarily on tactical-scale battlemaps, but could also be used to create town/village maps and some area maps.
Pros: Support for layers, textures, and bitmap filter effects (e.g. drop-shadows, glows, blur, color/contrast/brightness adjustments, and bevel effects); Nine free content Add-Ons provide a great “Starter Kit”, usable without a license; huge selection of additional professional content Add-Ons for sale, some of which can be used for published or commercial map projects; supports print resolution as well as VTT resolution; artistic talent and technical skills not required.
Cons: May require as much as 4GBs of RAM for very large maps with many layers; not 64-bit; not intended for city maps or large-scale (e.g. continent) maps.
Examples: Dungeon, Tropical Island, more coming soon
Notes: <Not sure what information you would want in this column, but feel free to move content here if the other columns have too much text.>
Also, if you scroll down a little bit on my website's Links page, there is a decent list of other map-making software that you might wish to add to your chart.
I have seen that there is map content in the Fantasy Grounds store that is represented as being, essentially, DLC for FG. When you make a purchase, it shows up as an Update the next time you launch FG. Then, within FG, it is available as a Module loaded with tile images.
Is there a facility within Fantasy Grounds for assembling those tiles into usable maps? If not, then why is that content available, within FG, as a module?
Just curious.
Thanks.
- s.west
The maps that are sold as DLC within the FG store are complete maps, not tile sets to build maps.
Regards,
JPG
Well, for instance, I just purchased AAW Games, Sewer Map Pack (https://www.fantasygrounds.com/store...id=AAWFGANYSMP).
It consists of 49 tiles, and a full-size map assembled, ostensibly, from those tiles. It also has an image that provides convenient links (in the form of push-pins) to each of the 49 individual tiles...
It just appears like it is set up to allow for the easy assembly of a map from those tiles.
- s.west
It's an overview map with links to the detailed maps.
Fantasy Grounds does not support tiles. AAW Games presented these products to us and we explained that to them. They believed that there was value in the large scale maps and the individual tiles were useful for smaller combat maps. We offer a full 30-day money-back guarantee if you are unsatisfied with a purchase for any reason. These packs might have more interest to you once we release FGU, but you can always refund and then re-evaluate at a later date.
Dungeon Fog's Alpha should be open this Monday for those who're in that alpha. Should be an interesting disruptor in the map maker space.
Can't wait to see how well their sound effects matched to the map work.
Well, actually, I suppose I could still use the individual tiles to construct (with gimp or paint.net) a larger map, but I don't know how to get the images out of Fantasy Grounds... AAWFGANYSMP.dat is a zip archive, but it's passworded, and I don't have the password (as far as I know). So, at present, even though the 'collage' map, that is part of the collection, would be usable, the rest of the tiles would not be...
I suppose I could display them, individually, from within FG, and use the 'snip' program to capture them to another file, but that's more work than I want to go through (for 49 separate files)...
So, anyway, I guess unless someone has some better ideas I'll get a refund... ??
Thanks,
- s.west