Are there any plans to add support for Call of Cthulhu characters? Please say yes!!!
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Are there any plans to add support for Call of Cthulhu characters? Please say yes!!!
Can I import from PCGen 5.16 a character like a Fantasy grounds NPC ?
I only know to import characters from PCGen to the PC category in fantasy grounds!.
OK, just to close the loop here for all the debuggingly inclined folks. I removed the Flurry of Blows entry and this did indeed allow the character to load, although the character is still a little hinky (in that no dice appear for damage in his attacks). I'm suspecting that I may have taken a little too much out of the hlfg ;-) but I will double check as I play around further.
I'm wondering also if I can export a valid char from FG2 and then use that to build up in HL and then import into FG2 (my theory here is that something fundamental is missing in the file in some way or is referring to something that FG2 doesn't understand, etc. etc.)
Just delete the flurry of blows attack in the weapon tab in HL and export your hlfg file again.Quote:
Originally Posted by JKensai
Unfortunately, this character importer is one-way from HL to FG.Quote:
Originally Posted by JKensai
There are always little things you need to do in your character once you have imported it in FG - go through and check things like attack bonuses (especially if you have feats that modify this such as weapon focus), initiative (I've seen the improved inititative feat not being applied), AC, skills, armour penalties, etc. just to make sure anything out of the ordinary has been brought through correctly.
It's a great tool. But, due to the vast possibilities within characters especially as they increase in level, it will always need a bit of a review once in FG.
OK, lots of good activity here.
* Looking into the index error for 2.9 character converter update and official release.
* No plans for round trip (HL->FG->HL). It's just too complex for the resources we have to dedicate to the importer. I am looking at adding an ignore items import option, so that items on characters are not overwritten from HL. (a feature request)
* I have all the pieces to do the importer for Savage Worlds and Call of Cthulhu from Hero Lab, but I haven't had the time to even see how much work there is. It's definitely on our wish list.
* Imports to NPC records are on the wish list. The challenge is the number of possible imports (PCG->FG NPC, HL->FG NPC, DDI->FG NPC, Monster Builder->FG NPC).
Regards,
JPG
Quote:
Originally Posted by moon_wizard
Excellent!! thanks!
Just went through this, I see the following;
- doesn't bring across ranks in skills
- doesn't bring across +1 to hit for MW weapons
- doesn't bring across + damage from a composite bow
Sure gives a leg up though.
From Hero Lab or PC Gen? Pathfinder or 3.5E?Quote:
Originally Posted by JohnD
I've noticed the +1 for MW not coming across with Pathfinder and Hero Labs. I haven't seen an issue with the skill ranks though for this ruleset/character creator combo.
Importing from HL, 3.5e.
I had to go into the magnifying glass to make the adjustments manually - that cared for it.
Hoping it becomes possible to import to NPCs from HL sometime soon.
The creature parser can do this for pathfinder:
https://www.fantasygrounds.com/forum...ad.php?t=15475
Post #72 gives info on what needs to be done with the HL statblock to use with the parser.
I needed to follow up on the thread that I and JKensei exchanged on this board. Little did we know at the time, but JKensei was my friend and player trying to import the same character I was and having the same issue as I was... :D :rolleyes:
I was wondering why this guy was mentioning "shifu" in HIS postm, the name of the character I was importing. D'oh!
In any event, thanks to Martin and Moon_Wizard for all your support!
Yeah, 2 Shifu's certainly confused me! I wondered if you had an identity complex! ;-)
I've been starting a new 4e campaign recently, but when I import my players' dnd4e files, their powers don't go through. And the first time I open the power page of their character sheets, I get the error "Ruleset Error: Database type mismatch for 'criticalbonus'
Ruleset Error: Database type mismatch for 'criticalbonus'"
Any ideas what's wrong?
Which version of the converter are you using? I see 2.9.0.C - which is the latest (as of FG 2.9.1) from the "utilities" directory in the FG Application data directory.Quote:
Originally Posted by Sharpevil
Make sure that you use the character converter installed with FG on your machine.
I just removed a link to an older version (2.8.1K) that was found at the top of this thread.
Thanks,
JPG
Has anyone got this working in Wine on Mac?
I've got it to load but it will not import characters to my campaign. I am trying to import Hero Lab filed for Pathfinder.
I've never tried it on Mac - but if you are having issues importing into a campaign, then try using the "XML" output option which creates Fantasy Grounds compatible XML. Then you can import this XML into your campaign as the GM - using the chat /importchar command when your campaign is running.Quote:
Originally Posted by GMTroll
I have tried exporting to XML but still not converting in Wine on Mac.
This is a copy of the error thrown when I try, it is the same which ever method I select.
Any ideas?
Code:See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NotImplementedException: The method or operation is not implemented.
at System.Windows.Forms.UnsafeNativeMethods.ITextDocument.Range(Int32 cp1, Int32 cp2)
at System.Windows.Forms.TextBoxBase.ScrollToCaret()
at CharacterConverter.CharConverter.AppendConsole(String message, Boolean newline)
at CharacterConverter.CharConverter.ConvertButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CharacterConverter
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/users/kiron/Application%20Data/Fantasy%20Grounds%20II/utilities/CharacterConverter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Ionic.Zip
Assembly Version: 1.9.1.8
Win32 Version: 1.0.0.0
CodeBase: file:///C:/users/kiron/Application%20Data/Fantasy%20Grounds%20II/utilities/CharacterConverter.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
GMTroll,
Can you provide the hero lab output file that is causing the issue?
I want to make sure it runs on Windows without errors, before we assume a Mac issue.
Thanks,
JPG
Here's the hero lab file. I had to change the extension from .hlfg to .xml to upload.
Thanks for taking a look at this JPG.
And thanks to Trenloe for the earlier suggestion.
OK, I confirmed that the file works fine on a Windows installation of the character converter. So, it seems like it might be Mac specific.
Given that the converter was built in C# using the .Net framework for speed of development, you may need to ensure that Mono support is in place on your Mac for .Net 2.0. Unfortunately, I don't have a Mac and am not familiar with the requirements of using or setting up Mono. Hopefully, someone on the forums who uses a Mac can chime in.
In the long run, I plan to post the Character Converter code to a public location so that the community can help in the enhancement of the utility.
Regards,
JPG
Pardon me and my ignorance, I am not tech savy and have looked through this entire thread for a link to the character importer and cannot find it. Could someone please take pity on a grizzled old gamer and direct me to the link or re-post a link to the most updated version? Thank you for your assistance.
It is now installed with Fantasy Grounds - go to <FG application data folder>\utilities directory on your computer and run the character converter from there.Quote:
Originally Posted by seagreen19
I downloaded Fantasy Grounds II about a week ago and have gotten all the updates. I still do not see the character converter in either the start menu, nor do I find any data folder or sub folder labeled utilities. I appreciate your attempt to help, but I am still at a loss as to how to locate this function.
<FG application data folder> is accessed from the Window Start menu -> All Programs -> Fantasy Grounds II -> Application Data FolderQuote:
Originally Posted by seagreen19
I have found the application folder, but there is no utility sub-directory. My computer lists:
cache, campaigns, characters, extensions, modules, portraits, rulesets,tokens, console, global registry.lua and that is it.
When you start Fantasy Grounds, on the first screen what version number does it show in the top right corner?
It shows 2.8.0
That's the problem - you need at least 2.9, ideally 2.9.1. The character converter was not included with the Fantasy Grounds installation until V2.9.Quote:
Originally Posted by seagreen19
You will need to make sure you update your installation to the latest version.
Ah, thanks then. I have been using the update feature regularly, I thought I had the latest version. Odd. I'm sure once I get this issue solved, things will go more smoothly. I've been pulling my hair out trying to figure out this program.
Now, if only my updater would work...anyone else having a problem getting a version higher than 2.8.0?
No. You might want to send an email to [email protected] with your serial number and the date you bought FG, and explain your troubles.Quote:
Originally Posted by seagreen19
EDIT: Also, for those who have the latest version - the character converter will go to your administrator account's appdata folder, so if you don't log into windows as an administrator the appdata folder that's linked in the start menu won't have the utilities subfolder.
There have been numerous issues with updating to 2.9.x. Most of them seem to stem from changes in Windows folder structures between Windows XP and Windows 7. Depending upon how old your OS is, you may or may not be experiencing one of these.Quote:
Originally Posted by seagreen19
Several changes to the installer have been made to adjust for these. You may want to try running the web installer from this link, which will update the main installer as part of the installation. That has helped several users.
Thank you everyone for your help, including customer support which fixed my update problem regarding empty packages. One more question, when I run update...it seems there is ALWAYS an update. What is the final version? I've made it to 2.9.1 but it continues to highlight update and there is always something there.
The current release version is 2.9.1. Moon Wizard stated they had a problem with the updater button they had put a fix in in for, so if you are at 2.9.1 you should be ok.
seagreen19,
If you are still seeing the Update button highlight after you are on v2.9.1, please turn on Debug mode in the Settings, and run the Update again. Then, you can send me the update.log file from the FG data folder, so I can take a look. Send to [email protected] along with a reminder of what is happening.
Thanks,
JPG
JPG,Quote:
Originally Posted by moon_wizard
Thanks for taking the time to look at this.
I have installed Mono now and the converter works when converting to XML and then import from within FGII. :)
Running in Mono I cannot insert to a campaign file. I think it is possibly due to the folder separator as it appends \campaigns but the Mac uses /. This is not to important to me as the XML conversion works.
Just on a quick notice, version 2.9.1. Using character converter on DDI character otherwise works fine,but
a) magic items aren't working properly.
b) and It doesn't take your trained skills to FG, you have to manually input trained skills.
Irumas
I'm having a problem with the character converter and think I may have a module setup error or something. Can someone post or send me a PF exported character (xml) that you know imports successfully so I can test out my installation? Sure appreciate it