Any chance you could add support to the mini sheet?
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In the July 12th release, it seems that Dice Tower is broken!
Something may have changed for latest update in 5e
When Character sheet is opened
Console.log states
[7/12/2022 10:06:31 PM] [ERROR] window: Control (dicetower_forwarding) anchoring to an undefined control (token) in windowclass (charsheet)
[7/12/2022 10:06:31 PM] [ERROR] window: Control (dicetower_forwarding) anchoring to an undefined control (token) in windowclass (charsheet)
[7/12/2022 10:06:31 PM] [ERROR] Script execution error: [string "dicetower_forwarding"]:31: attempt to index local 'c' (a nil value)
[7/12/2022 10:06:31 PM] [ERROR] window: Control (dicetower_forwarding) anchoring to an undefined control (token) in windowclass (charsheet)
[7/12/2022 10:06:31 PM] [ERROR] window: Control (dicetower_forwarding) anchoring to an undefined control (token) in windowclass (charsheet)
Any update on this EXTN - and latest update causing the above issues..
Nope. I am in the middle of relocating.
Hope that goes smooth. Have a great one.
Just FYI - this is not isolated to the 5E ruleset only; occurs for PF as well
A new version of the Local Dice Tower Extension is available in the Forge.
For my edification (and I guess yours too, if you care :) )
(1) Smiteworks revamped the upper portion of the character sheet (most rulesets) and made it much easier to add a control, e.g. the dice tower icon, to that area of the character sheet. In doing so, all current control anchoring used by me was broken. For more details see this post.
(2) There was also one small change to the dragdata object, a rename of one of the functions. This broke my instantiable dragdata object.
Hey Minty,
My players and I love this extensions as it adds a lot to immersion by making skill checks hidden.
Do you think it would be possible at all to make death saving throws become hidden to all but the DM/player (since they have access to their character sheet)? It could at a lot of drama and hard decisions if people didn't know how many death saves they have failed.
If not, no big deal :)
I’m looking into this saving throw thing now: handling death saves separately from all other saves.
@ Dudin and MrDDT
This seems pretty easy, so far. Based on the wording of your question, it appears as though you'd like the roll to be hidden from everybody but the DM and the player? Is that correct?
Keeping it DM only (via the local dice tower) is easy. But also showing it to the player, making the save, will involve much more effort. The result could be telegraphed to the player by the DM by checking the appropriate Pass/Fail indicators. And if you need to telegraph the actual roll value to the player, then the DM can drag the dice roll from the chat on to the player's portrait.
Attachment 55275
Is this acceptable?
Hey Minty! I hope the move went well.
I would personally be fine with the player in question making death saves be aware of the pass/fail count. It is keeping it a mystery for the other players who need to take action to help is what I was seeking.
I play with death saves rolled automatically for unconscious players. So in my mind the ideal function for the extension would be that the player who is downed would be the following:
1 - Player starts their turn and the death save is automatically rolled
2 - Roll is hidden from all but the DM.
3 - The DM sees the result and the downed player knows the result based on whether a pass/fail was added to their sheet.
Other's preference may vary, but that would be perfect for me :)
I can definitely understand that trying to keep it hidden from the player making the death save would be difficult.
The player can see the results due to the ticks on his character.
On this basis I would be happy for the results only to be sent to the GM.
If I read and understood everything correctly, in the posts above, ColinBuckler is the only one desiring the "tallies" of the successful and failed death saves not be reported on the Player's Character Sheet.
So, I have been able to hide the Death Saving Throw tallies on the Player's copy of the Character Sheet.
But there's a problem... (maybe?)
In the screen shot below, notice:
- Death saving throws are directed to the Dice Tower (center panel, not circled)
- There is an option in the Options Utility to hide death save tallies (circled in red, left most panel)
- The tallies are not shown on the player's character sheet (right panel, circled in red)
- When the character successfully saves the third time, "Stable" is reported Stable in the Chat Box (in red, center panel)
Attachment 55314
I suspect the reported "Stable" Effect is undesirable?
(Interestingly, upon the third failure, "death" is not reported, probably because it isn't an Effect.)
Comments, ColinBuckler (and others)?
Well I kinda like not showing the player the tallies also, however, if it's not able to be done (which clearly it is), I would have of liked it to be limited to just the player who is rolling (or in this case not rolling because the tower is) them.
So these options are great.
Is there a way it can report a GM only Stable effect?
I love the possibilities, whichever one you're able to do. If I had to choose, getting rid of the stable message to all players is more important than hiding the tally from the player's own character sheet, but even the base functionality is great.
Version 0.0.14 has been posted to the Forge.
There is a new option, "death saving throws", in the Options Manager Tool, amid the other Local Dice Tower Extension (LDTE) options. Unlike the other LDTE settings, there are four choices for the setting: "No", "Yes", "No Tallies" and "GM Only". Given the discussion in the several prior posts, the two additional settings should be relatively self-explanatory.
Because of the holiday season and my desire to get this version posted, I don't have as much time as I'd like to devote to a detailed explanation of each of the new options. I will add more details if and when they're required.
"Yes" - all ruleset functionality is unchanged except the rolls are routed through the Dice Tower.
"No Tallies" - at the beginning of each death saving throw the "successful" and "failed" saving throw checkmarks are cleared and the result of the current saving throw is displayed. So at any time, only one death saving throw result is displayed. The GM and/or Player must (mentally) keep track of the total of all "successes" and "fails". (This methodology was necessary to prevent telegraphing deaths and effects (e.g. "Stable") to all players. It's a simple method that will help ensure future compatibility with other extension use and ruleset changes, I hope :confused: .)
"GM Only" - functionality is the same as "No Tallies" except the "tally" areas for "successes " and "failures" is hidden from all players.
If you want the player to be the only one who knows the results of a roll, i.e. the roll is also hidden from the GM, the player will either have to roll a physical die or drag a roll on to the desktop outside the chat area and keep a mental track of the tallies.
Thank you for this new feature edition, Minty!
I will try out the various settings with my group.
Thank you so much @Minty23185Fresh, the update is working great for us no issues.
I did notice an issue while being a player and table setting to 3 inspiration slots while using this and MNM's Charsheet Tweaks, not sure if you guys can work it out.
Attachment 56019
As you can see here it pushes the box to the left and makes it so you can't click the dots there. I'm going to post this to MNM also, but is this something you think only one needs to fix? or does it require both to be fixed?
@MrDDT I assume "MNM" is "Mad Nomad's"? I went to the Forge to find the "Charsheet Tweaks" extension. It is a "pay for" extension.
It is my opinion that when someone charges for a product, that comes with a certain amount of ethical responsibility to ensure robustness.
When an extension of mine conflicts with a "pay for" product, again my opinion is, addressing the inter-extension compatibility is on them.
My extensions are shared with the community without charge because I do not want to bind my time and myself to the responsibility of ensuring robustness. I specifically state in the forums thread that there may be conflicts with other extensions. I don't guarantee that my extension will work with others.
I also won't buy something that I don't want or need. (And I will not accept it as a gift - that would bind me to that same ethical responsibility.)
Since I don't have their extension, I don't know what it does (normally). For instance is the left side of the line containing the PC's Name, supposed to look like that? Does "Tweaks" push the Token and "Speaker" over there to the left (normally, without my extension)?
A few FG releases ago, Moon Wizard, et. al. made some changes to the CoreRPG (I think) ruleset, that really helped address these collisions up there in the PC Name area of the Character Sheet. For example, damed's Hero Points extension and LDTE were walking on each other.
Quite possibly, Charsheet Tweaks, is not fully utilizing that new functionality in the ruleset. Without other extensions in play, one might be lucky or unlucky enough to never know that those additions were made.
Hello Minty. Let me start that I love this extension and it works wonderfully for my players in our CoS 5e campaign. I have a question. Is there a way to move the dice tower to another part of the sheet? Or maybe a way that we can customize or move it manually through options or right clicking it. Right now I have a problem, because I like to allow my players to have up to 3 points for inspiration and the tower seems to block the first point. I would like to continue to use this extension, as the dice tower becomes quickly covered up, even with two monitors as a DM. Thank you for your work and I find that it be a useful tool for me and my players.
Extension is amazing. Thank you for doing this, it is much appreciated. Would you look into possibly adding RolemasterClassic compatibility to it? Things like Resistance Rolls and Skill Rolls would probably be the most useful to start with.
Hey Minty,
I am not sure if the saving throws go to Dice Tower function is working anymore. I tested the function with no other extensions loaded and it wasn't working anymore.
The other DT functions (like saving throws, initiative, skill checks) worked, just not death saving throws.
Is anyone else having this issue too?
I will have to try again, but I swear I tried all settings with a separate instance of FGU running. I couldn't keep the checks hidden on that second instance as a player
This with just LDT extension loaded.
Can you share a screenshot of how you have the settings set?
Am wondering if the makers of FGU can add this as a base Feature for FGU so that way it says up to date