Thanks for the good eyes
Chris
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Thanks for the good eyes
Chris
I looked at it again, but a bit more in-depth and within my limited expertise^^.
- Changed Hit Poits to Hit Points in the NPC sheet
- Added description for the XP field like the Gold field has. (so it says XP when you drag the number to the chat area.)
- Don't really know what effect it has, but it made sense to me so I corrected the <tabtarget next="Y" prev="X" /> so they had the correct previous and next field names.
This is more of a coding issue, and I don't think it will have any effect in my games as we don't play that high level (so far), but XP values for NPCs of CR 17 or more will go outside the number field, and also when you enter XP/gp values of 1,000,000 or more it will show as 1e+006 and up in the number fields both for PCs and NPCs.
Added a bit in the extension description and zipped the extension file to reflect the new changes you made Chris.
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A little warning for any one who is using or is planning to use this extension with the d20_JPG ruleset. Trying to use it when you already have PCs with skill points put in before using the extension will likely mess up the skill sheet which then has to be cleaned up manually in the db.xml file.
Thus the extension is best used with a new campaign or at least newly made PC sheets.
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As a side note I wonder how this extension will be affected if/when moon_wizard combines the d20 and 4e rulesets into one.
-Thomas
Well it is by no means complete!
and i am by no means good at this.
i am also working on putting a second and third create item(gear and spells) in the items window. but so far i cannot make it work right.(Thank you Ikael for the code)my lack of coding is not helping.
along with wanting to do a visual theme in the end. which i think i can handle.
thanks for the help.
Chris
Hmm, I just noticed something else.
After using ver3+ all monsters lost(as in not showing) their bab/cmb(grp) stats, also in monster manual modules. I must have messed something up.
edit: Found it. Seems I changed some of the linking without further thinking about the effects it'd have. Fixed it in this one.
got some code from Ikael (and Thank you by the way) it is not as nice as his but i am not a coder.
Check out the items!
Chris
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USE AT YOUR OWN RISK START A NEW CAMPAIGN TO TEST
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Oo, nice. I haven't been using the items that much in my campaign, but this looks like a great way to implement linkable spells and items that aren't OGL without having them in a module.
edit: To try out the 'use at your own risk effect', I created a campaign and created one spell item, one gear item and one regular item and statted them out. Then reloaded the campaign, but without the extension. Opening one of the items then creates a nice loop of errors since it can't find the various input fields (obviously). So there's no going back if you create items with the gear category (didn't happen to the spell which just had it's fields blanked out).
edit2: I like the updated 'create new item' image when you right click.
I've just read this thread and the threads linked from it, and to clarify, you need the d20_JPG ruleset (at FUM) and the current PathfinderVerx.zip (above) to get things working?
Phil
Yes, either the pathfinder_skills.ext or the pathfinderVerx.ext(zipped) in addition to moon_wizard's ruleset.
I'm not sure if it happens for everyone, but one of my players (with a full version of FG) gets a row of errors the first time he opens the skills page of his character sheet if he too doesn't have the same extension installed.
Hey guys, Great work on the Pathfinder stuff. I have a noob question. I downloaded the d20_jpg ruleset and the Pathfinder4.zip extension and the beta spell .mod in the earlier page of this topic. When I create a new campaign, It looks right but all I have under books to open are the ones from the d20 stuff. How can I associate the .mod with the spells from Pathfinder with the d20_jpg ruleset?
Hopefully I explained this good enough, I am kinda new to Fantasy Grounds.
Take the mod file, rename it to .zip.
Extract it and open the definition.xml file in your favorite editor.
Change or add what's between the ruleset tags to:
<ruleset>d20_jpg</ruleset>
(I think just typing d20 without the _jpg works too).
Zip the files back to a zip and rename back to mod.
I think you can also use the Fantasy Grounds PEM found in the downloads section to do all the packing/unpacking and renaming for you.