Cepheus, feel like I've seen reference to it within fantasy grounds, but I'm not certain. I also doubt the solo rules have been converted, but I can't really speak to it (not the system I built)
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Cepheus, feel like I've seen reference to it within fantasy grounds, but I'm not certain. I also doubt the solo rules have been converted, but I can't really speak to it (not the system I built)
Oh wait, cepheus engine is on the forge.
Also, mythic gme can be used to play any system solo
https://forge.fantasygrounds.com/shop/items/1127/view
Not as good as a dedicated solo setup within a system, but still good option (me myself and die on YouTube has used it, pen and paper, if you want a good example of how it works)
Yup, found it: Cepheus Engine SRD: https://forge.fantasygrounds.com/shop/items/1140/view
EDIT: oops. This is the Cepheus Engine: https://forge.fantasygrounds.com/shop/items/1140/view
No solo rules in the Forge though.
Cyberpunk it is then.
EDIT: I know Me, Myself, and Die. But I didn't know that series of him. I'll check it, whatever he soloes, he does it perfectly.
I think it was his first season. Using savage worlds and gme
I was searching for it too, but I found myself listening to his Traveler video. The old [1983] version is hard sci-fi, he said. Like Asimov style.
But Moongoose edition somehow came with a completely new system. Seems interesting,
I watched the entire Savage Worlds and following 2 seasons. It was a delight! So much so that I based my entire Solo Guide on his play style.
Though Cyberpunk is the right time to start sci-fi for me. Action and Drama! xD
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Nighty is true Gato for converting it, neh?
Oh, that's why I don't know about it. Back then I didn't even know TTRPGs existed, let alone Cyberpunk. The only "sci-fi" series was Star Wars for me.Quote:
From their wiki: "CyberGeneration, was published as a supplement for Cyberpunk 2020, but was later re-released in 1995 as its own full game as CyberGeneration Revolution 2.0"
The Wiki also mentions non-canonization, but I have no idea why would they do that.
Checking the "The Youth Gangs of CyberGeneration", there is literally the entire '90s kids there, LOL.
If only I knew this back in the day.
They non-canonized it because you could play as children who developed psychic powers due to the internet and mutants. RTG thought it was too much like Shadowrun, using the psychic powers instead of magic and mutants instead of the fantasy races. That's a different universe and game; let it be its own thing.
I'm for "get this magic (psychic stuff) out of my 'Punk!"
It was because of the psychics.
If they just removed the mutant part instead of the entire class, that would solve the problem. Cause mutant/antropomoph races are the selling point of Shadowrun but the internet / hacking is an integral part of the Cyberpunk too. In the video game, you can hack enemies' implants for debiliating effects which enables "nerd builds" that are so much fun.
But I see why did they do this because Pyschic means read thoughts, and that would cause chaos in Group RPGs as players could abuse it.
"I read their thoughts and prevent their attacks."
For solo mode though, it is just another tool to create action and drama.