Originally Posted by
Ridgeback
I'm curious if there's a way, or coding, for spells such as Chill Touch (target cannot regain HP until spell expires) or Aura of Life (max HP cannot be reduced).
It would seem logical to have those options added as part of the "IMMUNE" clause, or even the RESIST clause. e.g. IMMUNE: heal, maxhp or RESIST: heal, maxhp
With [IMMUNE: heal] preventing increases in both current and maxhp
And [IMMUNE: maxhp] preventing decreases in maxhp (thus allowing the Aid spell to work properly.