aah, I see :) Yeah, that approach of my extension sadly means to adjust effects like about miss chance and invisible; certainly nice when the code would already do that without the need of NIFT :)
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Proper handling of invisibility that actually restricts token vision and penalties is on my list of future extensions (if I get around to it). We'll see if it happens someday, it would be awesome!
Any chance you can also add how much they miss by? Or at least if you miss with 10 or more.
If you trip or disarm bad stuff happens if you miss by 10 or more.
Great idea. There's probably some sort of absolute value math I can use.
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Possibility of this extension in CoreRPG/4E
Technically there is no ammo recovery rules that I could find. I got this response on the 4E discord "I think many DMs either allow you to recover mundane, or recover 50% of them but magic ammo is gone". I would use this extension for recovery :-)
I added this in v1.10.
Great! I figured there wouldn't be since 4E did away with most inventory management/simulation things.
I will see if I can make it CoreRPG compatible (and if not will just try to make it also 4E compatible).