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Mado CR 4
XP 1200
N Medium humanoid (lashunta)
Init +6; Perception +16
DEFENSE
HP 45
RP 4
EAC 16
KAC 17
Fort +3; Ref +6; Will +7
OFFENSE
Speed 40 ft.
Rhyolite magma blade +8 (1d8+4 F & S; critical wound)
Frostbite-class zero knife +8 (1d4+4 C; critical staggered)
Frostbite-class zero pistol +10 (1d6+4 C; critical staggered)
Spell-Like Abilities (CL 4th)
1/day -- detect thoughts
At will -- daze
Psychokinetic hand
TACTICS
During Combat Mado will try to stay hidden and sneak to good flanking points using his operative skills.
STATISTICS
Str +0; Dex +5; Con +0; Int +3; Wis +1; Cha +0
Skills Acrobatics +16, Perception +16, Sleight of Hand +16, Stealth +16, Survival +11
SPECIAL ABILITIES
Evasion (Ex) If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Uncanny Mobility (Ex) When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.
Holographic Clone (Ex) You can create holographic duplicates or psychic projections of yourself that conceal your true location. Once per day as a standard action, you can create 1d4 images of yourself that last for 1 minute per operative level. This ability otherwise functions as mirror image. You can use this exploit an additional time per day at 6th level, and again at 10th level.
Cloaking Field (Ex) You can bend light around yourself and muffle any minor sounds you make, allowing you to nearly vanish when not moving. Even when you move, you appear only as an outline with blurry features. This cloaking field doesn’t make you invisible, but it does make it easier to sneak around. Activating the cloaking field is a move action. While the cloaking field is active, you can use Stealth to hide, even while being directly observed and with no place to hide. Attacking doesn’t end the cloaking field, but it does end that particular attempt to hide. If you remain perfectly still for at least 1 round, you gain a +10 bonus to Stealth checks (which doesn’t stack with invisibility) until you move.Your cloaking field lasts for up to 10 rounds before it becomes inactive. While inactive, the cloaking field recharges automatically at the rate of 1 round of cloaking per minute.
Trick Attack (Ex) You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
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Mado CR 4
XP 1200
N Medium humanoid (lashunta)
Init +6; Perception +16
DEFENSE
HP 45 RP 4
EAC 16
KAC 17
Fort +3; Ref +6; Will +7
OFFENSE
Speed 40 ft.
Rhyolite magma blade +8 (1d8+4 F & S; critical wound) or Frostbite-class zero knife +8 (1d4+4 C; critical staggered)
Frostbite-class zero pistol +10 (1d6+4 C; critical staggered)
Spell-Like Abilities (CL 4th)
1/day -- detect thoughts
At will -- daze, psychokinetic hand
TACTICS
During Combat Mado will try to stay hidden and sneak to good flanking points using his operative skills.
STATISTICS
Str +0; Dex +5; Con +0; Int +3; Wis +1; Cha +0
Skills Acrobatics +16, Perception +16, Sleight of Hand +16, Stealth +16, Survival +11
SPECIAL ABILITIES
Evasion (Ex) If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Uncanny Mobility (Ex) When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.
Holographic Clone (Ex) You can create holographic duplicates or psychic projections of yourself that conceal your true location. Once per day as a standard action, you can create 1d4 images of yourself that last for 1 minute per operative level. This ability otherwise functions as mirror image. You can use this exploit an additional time per day at 6th level, and again at 10th level.
Cloaking Field (Ex) You can bend light around yourself and muffle any minor sounds you make, allowing you to nearly vanish when not moving. Even when you move, you appear only as an outline with blurry features. This cloaking field doesn’t make you invisible, but it does make it easier to sneak around. Activating the cloaking field is a move action. While the cloaking field is active, you can use Stealth to hide, even while being directly observed and with no place to hide. Attacking doesn’t end the cloaking field, but it does end that particular attempt to hide. If you remain perfectly still for at least 1 round, you gain a +10 bonus to Stealth checks (which doesn’t stack with invisibility) until you move.Your cloaking field lasts for up to 10 rounds before it becomes inactive. While inactive, the cloaking field recharges automatically at the rate of 1 round of cloaking per minute.
Trick Attack (Ex) You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
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I appreciate your replies and help tonight. I copy pasted what you posted into the generator, but I still got this error message: "Error while parsing Preliminary: [string "cgen/lua/creaturegen.lua"]:1027: No DEFENSE tag found"
EDIT: Since it's based off the Alien Archive stat blocs, does that mean I need the alien archive book bought from FG?
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Another possibility I didn't consider until someone else suggested it is that it may not be compatible with unity yet?
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I have not updated it for Unity yet...
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I feel awful for wasting your time madman, but thank you so much for your help tonight!
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1 Attachment(s)
Here is a Unity Version.
Let me know what you think.....
Thank You Moon for the Help Previously!
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It works great! Thanks again!
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How can I get the files? I only see a clip with "attached files" text, but no link.
[solved: somehow the forum template was off, and it was not showing links]