In the meantime, I think I've figured out a partial improvement by taking a hybrid of all the advice on this thread,
combined with post #12 by Benjamin Loomes on this thread:
- follow Morgentaler's virtual audio cable install and Teamspeak configuration instructions in his video here:
- follow Benjamin Loomes'
instructions on combined with post #12 by on this thread - then set your audio device back to your original speakers
- then (optionally) use SoundPad's new (beta) broadcast feature here
This allows the GM to broadcast voice plus Syrinscape sounds via the Teamspeak/Virtual Audiocable set up AND to broadcast Tabletop Audio Soundpad directly via its new Broadcast feature (which is great but sometimes buggy in that the connection between the GM broadcast and the Player receiving it seems to drop or time out fairly quickly, requiring the GM to generate a new broadcast link, share it, and have the players refresh). The pro's and con's of this set up:
- PRO: This allows both Syrinscape and Tabletop Audio Soundpad to be used simultaneously;
- PRO: It allows the Tabletop Audio Soundpad to be heard in higher quality by both the GM (since the audio device was switched back to default local speakers) and players (since their sound is not going through the Virtual Audio Cable and Teamspeak), but pulled directly from Tabletop Audio's server via their own browser;
- CON: You wrestle with the above-mentioned Tabletop Audio Soundpad timeout issue (at least until the beta is improved);
- CON: You cannot use this configuration to broadcast either Tabletop Audio Ambiences looping 10 minute sound files or the Ambient Mixer sounds on this site.
NOTE: If you want to do #4 above, you have to change your default sound device back to the Virtual Audio Cable Input, which then results in a audio quality loss for both players and the GM.
All in all, there's far more positive than negative here. But I'm a stickler for sound quality, so I'm hoping address that audio quality loss issue. If I can work that out, I'll edit this post.