The library is working for me now. Thanks for looking into that.Quote:
Originally Posted by neilgfoster
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The library is working for me now. Thanks for looking into that.Quote:
Originally Posted by neilgfoster
Hi, nice ruleset! :)
How easy would it be to have a similar dice pool mechanic, but for normal dice?
ThanksQuote:
Originally Posted by CrazyGoblinoid
Do you mean the dice pool box on the desktop? There is an inbuilt die control which handles all the drag and drop, so would be very easy to implementQuote:
Originally Posted by CrazyGoblinoid
I'm after a dice pool mechanic exactly like what you have but for normal dice, if you could point me in the right direction, i'll try some cutting and pasting for the Base Ruleset.
Thanks in advance :)
Could you be a little more specific about which aspects of the dice pool mechanic you are after? Fantasy Grounds already has a lot of the features built in - I just added the code for the custom dice. I had started with the original foundation ruleset which I think included the ability to create dice pools using a die control.Quote:
Originally Posted by CrazyGoblinoid
Let me know the functionality you are interested in, and I do what I can to point you in the right direction.
I want the bar that runs across the bottom of the chat window, that you can drag dice into, then when you've finished making the pool you can drag it to the chat window, to roll all the dice in the pool.Quote:
Originally Posted by neilgfoster
Cool. I would recommend using the inbuilt control within Fantasy Grounds. This control supports all the functionality for normal dice that you are after:Quote:
Originally Posted by CrazyGoblinoid
https://www.fantasygrounds.com/refdoc/diecontrol.xcp
The one included in this ruleset is custom - I wrote it from scratch to support the custom dice, so I would not advise copying it as it would not work in another ruleset without further modification.
A better example is my Warhammer 1st Edition ruleset. This includes a die pool box based on the inbuilt control.
You will need to define a window class that contains the diecontrol:
finally, you add a desktop panel based on this class:Code:<windowclass name="diebox">
<sizelimits>
<minimum>
<height>30</height>
</minimum>
</sizelimits>
<frame>collector</frame>
<sheetdata>
<diecontrol>
<bounds>0,0,-1,-1</bounds>
<droptypes>
<type>dice</type>
</droptypes>
<stateframe>
<drophilight>
<name>modstackfocus</name>
<offset>-3,-3,-2,-2</offset>
</drophilight>
</stateframe>
</diecontrol>
</sheetdata>
</windowclass>
Code:<panel name="diebox">
<class>diebox</class>
<bounds>
<rect>14,-160,387,40</rect>
</bounds>
</panel>
Thanks, I'll see how it goes :)
Hi all,
I am very pleased to announce the next release of this ruleset. This release adds a host of new features, and now includes all the functionality within WFRP all the way up to Omens of War:
* Added an initiative tracker that can be viewed both by the players and GM
* Players can now view each others character sheets
* Added tokens to desktop to speed up drag and drop functionality
* Enhanced support for tokens dropped onto images - tokens that represent characters and npcs can be clicked on to view the appropriate sheet.
This will be the final version of the ruleset prior to it being released as version 1.0 - I am now just bug fixing and playtesting by running sessions.
Enjoy
Cool, will have to brush off my WFRP3e books, but that will be after I've finished playing with my (read your!) nice new dice pool in the base ruleset :D